Hello, - Step 1 shows the manual cleanup to patch holes, using regular polygon modeling techniques. - Step 2 shows the individual thin chunks of terrain being extruded down to create thick slabs. The box under them was just used as a negative Boolean to even/flatten their bottom side, but this could be done with just…
Hey guys, a quick skin here :) inspired by the curiosity of the scientists of the 60s/70s concept of other dimensions/Timetravel and wormholes . (visualized) basically all that happened is that i made a background in corel painter using the particle brush and then applied it to a select piece of the deag. :) please upvote…
"...I am considering Blender. Which one might give me the best results (I guess things to consider is support and resources in learning the programs so Blender seems appealing for my main 3d package)." I'd agree, indeed worth keeping in mind at least, it's "Jack-of-all-trades-master-of-none" acknowledged philosophy would…
@fade1 thanks man, I tried that before but didn't accomplish anything.....check this Those are 2 different vertex the second one have a bone assigned but the first one ( the one with the problem have none).... is there anyway to assing a bone to that vertex in the first image???
Yup you should rebake - but mostly, you should also keep in mind that anything takes iterations to get right. So instead of hoping to get a perfect/easy rebake automagically, I'd rather suggest to do as many hacks as needed on the low, to consider the first bake as just a temporary thing, and then be ready to…
Made a little progress. Tried a few different types of fog volumes after reading up on the types in the UDN manual without much luck. None of them seem to be able to act similar to the Exp Height Fog's start distance attribute, where it's virtually non-existant near the camera and thick towards the edge of the environment…
Whenever possible I strongly encourage people to hire actors who have some experience with this type of acting. I know, "but they cost money". Well yeah, most things worth doing well require skill and those skills aren't free. This is what happens when you don't get the right people or try to do it yourself (knight at…
Hey there, I'm a recent college graduate starting to look for work in game dev in Austin primarily. I'm looking at entry level positions including paid internships and Q.A. but my real passion is level design. I am primarily looking for feedback on the content of my site but feedback on the site itself is also welcome. As…
I'll probably be pretty hesitant to make any changes at this point (spent too much time on this already), but if any one has any small suggestions I'd love to hear em. Even if its a big change I'd still like to hear it so I can avoid making the mistake in future projects. Thanks for watching and have a nice day!…
Greetings Adventurers. I've been working on this .357 mag for a little while and figured I should post some progress to try and get some feedback / insight. :) Here is the low poly with a basic diffuse, normals and spec/gloss. Wires. Low poly with AO / Normals. This is the high poly minus some surface details added to the…