sup folks. I'm working on a freelance project that involves lots of animation, and I'm making a mini skateboard rig for the character. This is my first time rigging anything in Maya and I keep stumbling on lots of things. The skateboard is basically simple geometry with the rotation of the wheels driven by an expression.…
Hey. I am currently working on two characters for my portfolio and I wanted to show them in order to get som fresh new eyes on them. I really need a girl in my portfolio so I decided to make a cowgirl. Still some stuff missing like whip, gun etc. Her design isnt final yet, still thinking about what kind of accessories/hair…
Those from gnomon are pretty good from what i´ve seen over the years. Jason Schleifer´s "fast animation rigs" are ok when you already know rigging in maya a bit better. http://www.thegnomonworkshop.com/store/product/468/The-Skinned-Character-Rig…
Hello! Now I am working on a rigging of a monster, but facing a big issue. Animators already finished all animations with biped rigged file. But this monster is gonna be half-sliced when it's attacked. so I made a new rig with bones from spine to upper( down from pelvis is biped) with a half-cutted model. And here is a…
****CURRENT VERSION***** ******* Just wanted to post something I am currently working on. Thought I should finally get some feedback from others while I'm making it. This Concept art was generously provided for me by someone else. I don't concept very much and I thought this character/monster/thing looked really cool. It…
Yeah, I agree with all the criticisms. I would have liked and tried to put more definition into the limps. I'm still pretty green with zbrush and my machine has only 1 gig of ram, so I had problems getting meshes into max and rendering to texture. I will do some more optimizing on the mesh, in some cases, like the plates…
I picked 4.0 up myself specifically for the rigging and animation tools after playing with the HL2 EXP release. Best I've seen or used so far... the UV and modeling tools are pretty solid too, which for me was a bonus. XSI doesn't have as many modeling tools as max but what it does have is pretty solid. It's got a great…
I'm comparing it to other apps for modeling, which is what the OP would be using it for. Lets not turn this into; "you hurt my feelings and besmirched the honor of my beloved program - Chris Crocker" type of discussion. Have you used the other apps and can give some valuable insight into aspects of modeling in Maya I'm…
Paul - I am planning to employ the wacky asymmetry of the original in this one. But only when the character is angry you see in the beginning of the short, he's not angry, but at the end he is, so I was planning to have his eyes bulge out and all that when he gets angry Vig- Thanks for the paintover, I was actually…
I want to improve at characters, but I realised my knowledge just isn't solid enough on the underlying anatomy. I thought what I'd do was study and try to create something similar to this model, by Ryan Kingslien. If I go from bone to muscle, checking each one as I go, surely I'll solidify my knowledge, and then be able to…