www.jamsoftstudios.vndv.com UT3 Modification Hello everyone, Last hope mod is now looking for artists to get our game into further development. Our concept artists have been working very hard. Here is a summary of the story without giving away any big twists. It is the year 2156. Due to many countries in conflict, the…
Why does everybody think you mean Gears Of War when you say it doesn't look next gen...? Christ people, get a clue. The point I was making is that the game looks like it could easily run on a PS2... and does. Its an effortless port, and the PS2 version is the one thats had the most work gone into it. Lets look at it more.…
I am an indie developer using the Unreal Development Kit to make a commercial version of my mod Prometheus, which won 4th place in the Make Something Unreal Contest grand finals. Right now I'm the only team member (I do the programming and design) and I'm hiring contractors for the art and animation. I'm looking for a…
Hello, I'd like to share with you this trick which can make your life a way easier in some cases. Let's pick an example: a decal of small pile of leafs. To do it, we need a leaf texture. Usually it looks like this one on the right side, but for now let's say it's this from the left. We map a polygons with this texture and…
Do not think of it as 'tossing' out your work. Everything you create you should be improving from. Your next model should always be better then your last. I am a big fan of 'moving on' from work. If you stagnate on one scene or object, you tend to over work it and it becomes more of a mess and less of a learning…
Basically stay the hell away from zbrush displacement maps and even normal maps. everything is back to front, upside down, have to flip G for max, something else for maya. It's a pixologic mess, and no excuse for it. Displacement map seams are a game breaker. Absolute cr*p and don't waste your time trying to debug…
Now its getting juicy. I fully agree with you on that point. I am working on a TC mod for an old game for that exact reason. I liked the origional game back in 2000 and have played it off and on in multiplayer ever since. I have spent the better part of a year learning the mod tools for it and now I am learning model…
About the texture size, EA actually uses 512x512 for most units when the game is set on high (or maybe just ultra-high) detail...which is definitely overkill. The 256x256 (or in the few cases of it being larger objects...512x256) seems to work without any major issue. Looks good at normal height, and has enough additional…
Hello everyone! I'm asking for help with importing models into Prime World. This game was closed a few years ago, but after 3 years, at the request of fans, the developers opened its source code and put it in the public domain. Now the community can mod the game. The main details: Editor to work with the game: The editor…
Team name: Mindkiller Productions Project name: Metal and Dust Brief description: Metal and Dust ( M.A.D. ) is going to be a sci-fi tank warfare MMOFPS. It will involve three factions struggling for power. The majority of the gameplay will be vehicular warfare. Players will not command people, but instead machines of war,…