" I am going to have to animate the paws eventually and that will require the rigging of each toe." You need think of modeling as a non-linear process. Not everything needs to start in a sculpting program, especially if the end product is an animated model. There would be plenty of different ways to split the toes in…
Thanks Fomori! The high poly body is just a messy dynamesh, all quads but not flowing well for animation, but the resolution was enough that I could sculpt those without problems. I tried baking down normals and AO yesterday, but I kept getting strange errors. The model is consisted of different elements, so I set each…
I was actually playing around with that not too long ago. For the hair I would suggest sculpting it as apposed to polygon planes. I usually make one hair chunk, copy it around, dynamesh it and then clean it up. You'll probably want to use the dam-standard brush to get the sharp look from the original drawing. The bandanna…
The trouble with having modeled the muscles separately to memorise them is, dynameshing them together creates gaps. It's making it a bit of a hassle; I keep encountering sudden holes in the mesh even in places that shouldn't have them, or awkward nooks and crannies. I've done some damage while trying to fill and patch…
Neox: Good catch - the eyelids might be sittign a little flat right now, will fix them up. Careless Monday: Cheers! whw: Thanks :) Might have to give this model viewer a go when there's a better model to show, heh :P Scudz: Yep, totally agree. Probably going to ditch the X for a rune of some sort. I'm hesitant to put…
Scifi and hard surface is pretty uncharted territory for me. Hence the post. This is my initial design. I didn't really have a concept just a laid back session in Zbrush. Plan is.. - Have the helmet open at the nose intersection. - A visor falling from the crown to protect the eye things. - Eventually put a face in. - Then…
My buddy wanted me to make a character for a project of his. This will be my first female character and I will be trying out 3d coat, crazy bump, and body paint. So needless to say, I will be getting my learn on! Rules are work hard, and be a G :D My plan is to start with her body. I asked my buddy to explain to me what he…
Hello everybody! I've never tried to do a likeness sculpt before and I have started one 2 days ago. Im watching The Blacklist with my mother and we both love it, that is the why I chose James Spader. At this point im still with Dynamesh, havent done zremesher and project details with subdivision yet and im starting to turn…
Hello dear community For example when I set the "Draw Size" bigger than ~39 I can draw and use brushes on the surface which I used dynamesh for filling the surface after cutting it with (Cntrl+Shift) using (SlicCurve & Lasso), But when I set it to lower like 17 I am not able anymore!!! What is the solution?! Also the Color…
Assuming that you are going for realistic proportions, the average body is roughly seven and a half heads tall. Measuring by that will give you the position for some important landmarks, the position of the bellybutton is for example three heads down but yours is way lower than that. My advice would be to go back and fix…