Well, if this is the case than gamestop is on our side too. buy mw2 new $60. $15 to gamestop 45$ to publisher/developer/etc... return it, get 15 gamestop resells for 55 return get 10 gamestop resells 50 --- Used games keep gamestop in business. Places where you can't straight up sell them a game (after any amount of time,…
If you can code yourself then its not as useful, but you can definitely still make use of it. It's great for AI since it basically creates State Machines with actions inside of them, you can use the heaps of actions that come with it and also create your own actions to drop into the UI pretty easily. From what I understand…
Poops example is correct, but a little simplified. The deformation also highly depends on placement of the joint in the limb and the positions of the vertices like the xcloud example shows. Even a one loop solution can look ok to a certain angle for meshes with very low polycount if you model the loop in a 45 degree angle…
I dont want to come across the wrong way man, but if your rate is 35 US an hour or whatever, and it takes you 20 hours for the high poly... thats the price... Your getting paid an agreed price for your time and your effort and that price should encompass handing over the rights of reproduction for that piece of work. End…
Sorry polyhertz, but it is true. Used vs pirated is very different! Used sales the consumer is still paying basically the same price but the developer gets nothing. Piracy there is no money transaction so there is no loss of profit as people who pirate don't pay for games. Yeah the prices are going up and the value of the…
Oh, btw I wouldn't model in that streched out davinci pose, due to several facts: 1. It is a very unnatural pose that makes it hard to spot slight anatomical errors, for you and people helping you. 2. I am guessing you want to model it that way to have an optimal mesh for animating it later on, but that pose is only…
I would thicken the 2d branches/stems on the leaf pane texture. As it stands now, they are quite thin, and will mip down to nothing. Right now, some of the leaves appear to be floating with no connection to the tree, and with mipping they may end up even worse. Using vertex coloring to get more volume and shading is a good…
[ QUOTE ] But a map this complex was going to be very difficult to paint anyway. [/ QUOTE ] So for that reason its worth making ones life *more* difficult? [ QUOTE ] It's going to have diagonal areas one way or another. [/ QUOTE ] Yes, but thats reason not to minimize the diagonals where possible is it? [ QUOTE ] If you…
Best frags... DUke Nuke'em. I was the master of the Proximity mine. Being able to set them against the wall of an elevator shaft as I jumped down was a practiced skill. Best weapon was at the bottom of the shaft. Bees to honey. UT2K4, just one of thse days I was on. Map was ONS-Canyonlands. Found a sniper rifle and just…
Hi i wanna share my workflow in a tower defense game and these prototypes which you see below are for city level with isometric camera. the most important thing that you should consider in this type of game is Instancing . your prototypes should be modular and low , but they should be considered which they are supposed to…