I don't think I've ever seen a thread alive in this bit of the forum in all my years of lurking. But, to me at least, a great event happens tonight when Battlefield 1943 finishes downloading into my Xbox! :poly121: So it's thread time. I thought I'd put the call out there to anyone on XBL tonight... between about 20.00 and…
I was playing arkham knight over the holidays, and it really made me want to do a cop character, and cop´s from the 40´s have cooler uniforms than modern ones so.... Been noodling this guy in the evening at home and here´s what I got so far.
So I've been working on a new portfolio since I left EA Black Box for a little while now, mostly building it. I had a little issue with my comp so this work done to date took about two weeks plus one week for UVing. This is what I have so far....its been UV'd and I started texturing it already. I also plan to have the…
Hey polycounters! It's been a while. This piece is based on the game Hitman- imagining it to be set in the 1920s. Will be posting up more images on my ArtStation soon. Cheers! https://www.artstation.com/artist/jamesmacleod
Location was create for the company PLAYFLOCK. Games gangsters, so I looked so 1930s. Approximately 2 weeks + cutting and pasting in Flash I create 3D model in 3ds max and render from mental ray. Loaded into Photoshop and started to draw
I participated in a retro game contest and picked Poison from the original Final Fight. The goal was to update her for the current gen so I went nuts on the poly budget (what budget?) and splurged for some pretty 4096 textures. The contest required marmoset Viewer for judging so I hat to cut out some of the fat before it…
Cheers guys! I am looking into expanding from environments into characters and some handpainting and such. Here's my first result on my character! Cheers!
University assignment with 2k triangle limit Final tri count: 1999 @ 2048x2048 PBR roughness/metallic (1024x1024 looked rubbish) Modelled in Blender and textured in Substance Painter Edit: Sketchfab embeddig does not work at the moment (see…
Hey everyone. I wanted to share my latest 3d work. I am pretty much done with the modeling. Modeled in Max..rendered in Zbrush. Next step will be to add decals using a texture map and doing the shader/lighting setup. Hope you like it. :)
Hello My first post here. I needed a character to be used in order to improve my abilities in the animations. So I deepen the realization of texture by hand and experienced with the normal map that I have never used before and that at the beginnig I haven't thought to employ. I didn't think that the normal map were so…