PolyHertz is right; online shops still offer preorders at $40. [ame]http://www.amazon.com/ICO-Shadow-Colossus-Collection-Playstation-3/dp/B002I0J5FG/ref=sr_1_1?ie=UTF8&s=videogames&qid=1307179662&sr=8-1[/ame] has it for $38 and I doubt it will change all of a sudden. Also, that Japanese bundle doesn't seem like such a bad…
Heya everyone!! I've been dying to participate in this challenge forever! Unfortunately life and stuff kept getting in the way but now I actually have time! Woo! Here's to hoping I can actually finish something for once! Anyways, I've been itching to do any sort of Jazz Jackrabbit remake for ages. SO I figured this was the…
[ QUOTE ] hopefully theres some patching love in the future. [/ QUOTE ] Ask and ye shall recieve: [ QUOTE ] Patch/Update We are working on a patch/update for both the PC and Xbox 360. It will address a number of issues that we have found and ones that have been reported to us and confirmed. It is our plan to first release…
For past 2 months i heavily worked on dynamic destruction, i must say that it was fun doing that but its time to move on :) here what i got so far https://www.youtube.com/watch?v=7oL3PQVfWzQ And also here is my experience from using APEX and UDK What i tried and failed to destroy in UDK Can't destroy trees in UDK i tried…
Been tweaking the materials a bit more today and posed some more skellie-boys: @allmighty_thunder thank you! @oraeles77 I baked the skulls and bones from my sculpts (so no, not made in Substance Desginer) and use the height-maps in my graphs. And here's my wire frame: I'm tessellating all the modular assets so I can…
To clear everyones confusion up on this, "specular" input lerps the reflectance between 0 and 100. It has a curve kind of thing applied on it, because when its set to 0.5 it gives the dielectric reflectance which is 4%. When its 1 you get 100 % reflectivity. Setting this lower than .5 gives lower reflectivity than a non…
@grfxman Reimport inputs option allows you to adjust these settings again. The highlights and such are not from the materials something seems to be broken with your install. This is not working as intended obviously here. When you downloaded the patch did you install it on top of your old 1.0 or in a separate folder? It…
I think the 'official' response is "no, it must be checked at the time of creation" but I'm pretty sure you can enable it just by editing the project's xml file and adding SeamTermination="true" to the end of the first line inside the closing bracket >. (You should maybe make a backup before following my crazy advice.) So…
@jul_lef Yeah the current algorithm still isn't 100% consistent in the way it scales the geometry, will be improving that in the near future along with the bridging algo too. The thing with the scaling that prevents me of doing it is mostly Maya's broken undo. See, when you import a mesh in a scene, Maya kills your undo…
Well it depends if you are trying to live off this and how difficult and unpleasnat the job is. Generally people who want to make a profit will charge 20hr minimum and they estimate how much it will take them to do. So if by some miracle for example you get a project to model a character and it takes you 20 hrs to model…