Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Specialize in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Great team coordination skills, receptive to feedback. Looking to work on a cool project. Love fantasy, horror and sci fi. Highly…
Like Pior said - take the time to read that thread. It's huge, yes, but it's invaluable. Although keeping quads is very important, there are times were Ngons are perfectly fine. The main problem you have in that example scizz, is that your edge loops are incomplete. You were doing just fine, but it looks like you stopped…
We are Raw Vengeance Games, the game studio behind Renegade Line and we're looking for a 3d character artist. Requirements: - Able to produce high-quality characters - Able to produce multiple character clothing items - Able to produce hand painted textures - Skype (+ if possible a working headset) - ~40 hours per week If…
Hello, I'm looking for a UI artist to join our team. Here is some of the art of our game: https://imgur.com/a/jkKfMwD This is a tech tycoon, where you manage the software and manufacturing aspects of a company. you create products such as phones, tablets, and PCs etc. We're looking to launch within the next month or so. If…
Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
Hehe, you just told yourself how to improve the body texture there! You're right that the body doesn't have as wide a value range as the face, and this is what's making it look flat. Basically, look at how you've done the face texture and see how that applies to the rest - don't be afraid of picking very dark colours for…
Hi all! My name is Belén Navone, 2D Artist and Illustrator, with experience working for video game projects doing concept art for environments, props and character design. I'm open for a freelance or contract job to keep working on what I love. When it comes to work, I'm a quick learner, very organized and proactive…
Across the Battlefields is a modification of hl2 source engine based on WW2 Infanty Combat with game play much like day of defeat source but slower , more team tactical with the addition of drivable vehicles tanks trucks ,jeeps and a tank escort where a team must defend and advance the tanks till they reach their…