3D painting currently works with mask-type layers or color paint layers. Decal stamping is not included yet, but is definitely planned on our list of upcoming features.
Ah, the image above is actually in engine!! Not a paintover! Anyways, still cracking on this. Working on the decals now as well as a couple of other issues with lighting, the skirts for objects, etc.
Close to the end for this project. The only major things left are all decals maps, wiring and I have to get the camera depth fade to work with the light shafts.
Yeah this seems like the solution. I took a closer look at Final Fantasy IV and noticed they used gradient decals for bright areas, as the one in the example image.
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Changes since last time: - Updated the table and chair meshes and did some vertex painting - Updated the stone tile texture you see by the door, and all wood textures - Added a lighter wood color for contrast on the railing - Updated materials for the bar - Added the rugs with placeholder textures to help with color…
Little update, now onto the back drop, then decals, then lighting and then back to the little assets and adjust the front door. It's really happening, think I might finish this :)
Hello! My name is Thomas and I am currently student. I need feedback from a professional to get a sufficient grade, I also would love to learn more about this topic. I have to design 3 power abilities (think about abilities from LoL) and animate them on a character. At the moment I have done research on good power…
Think of the memory! Think of the memory! I'm not heavy on the programming of games but I imagine those decals need to go away to save memory you know =P
Thoughts on the materials? I'm using Substance Painter. The height decals were made in Photoshop in black and white and used as brush alphas. The stickers were made in Photoshop.