Hi everyone, I’d really appreciate some fresh eyes on this render that was done in Octane. I’ve been staring at it for too long and have hit that point of familiarity fatigue and tunnel vision -- I can tell something feels off, but I can’t pinpoint exactly why. When I compare it to other beautiful, moody, and…
Ahh yea. The main reason why i didn't change the sig. link is due to the fact that the folio isn't live yet and its prob. best to limit the amount of people who view it in its current state to those who are reading this thread as they can view it in context. Sorry for the confusion mate. I agree about the arrows changing…
[ QUOTE ] Btw, am I the only one who reads a lesbian undertone out of the page linked in the article? (Just noticing, no 'moral' intention from me by mentioning it) [/ QUOTE ] I got that impression too.. not sure why. the idea is interesting, but as far as where she took it... it's simply nintendogs with bunnies... I've…
Sometimes I don't know why I put up with you damn fanboys. But then again I'm the same one who made the mistake of seeing Spider-Man with the biggest Spidey fan I know. He elbowed me so many times I thought I was bruised. I will most likely see this (right when it hits theaters) with someone who knows nothing of X-Men so I…
The Primal Carnage development team is on the hunt for an exceptional 3D artist. Primal Carnage for PC has grown steadily since its release in October 2012 and we are expanding our team to support the growth of the game. We are looking for someone who is interested in working remote as an independent contractor as this is…
my .02's incoming. When working on items, they aren't already packed into the uv space before you move onto the next one? Since you are making packs. Why not keep them separated items separated & when you are ready to pack multiple items together in an atlas then also provide the atlas versions? or variations of atlas…
Hey everyone, I'm happy to announce you that the Link Overwatch animation Project is finally over! Two years have passed since my last post on this thread, so let me give you a bit of context: While the animation part of this project was mostly done last time I posted, I was still looking for people who would be motivated…
While I agree about having said that talented people are starting their own indie studios. While leaving behind the bigger ones. To the quoted note, It's a 50/50. To be quite honest, not all indie studios are really making anything they want to make. Some are ran by people who want to be publishers and developers. Which…
You could look at the assets and think this is where I draw my conclusion from, but this is not really the case. Consider this: who will, in all seriousness, produce an AAA asset on a tablet? Even if the software were pretty damn good, would you? Because I have a hard time imagining anyone who has a decent PC at work or at…
It's best to put enough polys in to a character so that it does not look low poly/chunky. why make extra polys where they are not needed? I mean a mesh that has 60,000 tris is not going to look a lot different if it is has 100,000 tris , unless there some particular details that would need to look extra smooth or if he has…