Well back in the day it wasn't that games development was secretive, the amount of websites and social media wasn't at the level that it is now. Many like Facebook, Twitter, Youtube, etc didn't even exist. I was working at Psygnosis at the time. We used Softimage3D and Alias PowerAnimator as our main 3D packages. But there…
Hello everyone, I'm currently working on a small indie game, and I'm responsible for the vegetation. So I've been struggling quite some time now with branch textures. I know that they are crucial in making a tree look lush and "un-planey", and the first tree texture I baked from a high poly branch got me quite some nice…
Aware the Texture is very red, that's due to color overlay, texture also needs to be a little darker. Was trying to get a rock layer or cobble style texture, I think it worked but I think that I can do more to it, I can see the texture is not perfect but cant see the imperfections please reveal them to me. Maybe sharper…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…
Hi I'm looking for some advice in order to improve my workflow for texturing clothing. I already ran into a problem with the way I unwrapped a shirt, which made a simple striped pattern a bit of an issue to get running consistently from the front to the back. I also came across this texture of pants used at Rockstar for…
In this specific case you'd be better off box mapping to the same value with a much smaller texture with less bricks in it. That is to say you might box map it 5x5x5 and fix anything that doesn't look right (thin sides of walls, for example, might not be aligned the same as the front and back and may need further…
Usually, the bullet would be textured twice, once as the full bullet (casing+bullet) in the main asset sheet for visibility during reloading animations and stuff like that. As mentioned above, there's virtually always some empty space in a UV layout to fit a bullet. If you were doing something like a revolver, you might…
Hello everyone, I baked a lot of maps via the "Render To Texture" window in 3ds Max. But out of nowhere I can't open the window anymore. Whatever I do, the Render to Texture window doesn't open. Not by clicking on Render to Texture via the menu Rendering nor by a shortcut. Anyone else experienced that? Thank you Cheers,…
I have no idea where to put this question so I figured out that this was the best subsection of the forum to post it. Okay, so I have come to my wits end on how to make a decent skin texture for characters in games. While I understand shaders help the final look, Im not talking about that. Im talking about how to make a…
Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial. http://www.andyzibits.com/tut_maya_low_poly.html I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, " Do top-view…