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Re: Help - Too many unfinished drawings!
Reply by
Pain
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Jan 2016
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Home
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General Discussion
"An artist never really finishes his work, he merely abandons it."
Re: Noob lighting problem
Reply by
Froyok
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Nov 2011
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Unreal Engine
I totally agree, it will reduce the drawcalls to merge the wall into one piece.
2 results
Re: MIGS Live Streams
Reply by
ShootandRun
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Nov 2011
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News
This is awesome! Marc- Olivier Plouffe did an amazing presentation on zbrush 4R2
Re: Exis Inc Hiring - Fulltime Animators
Reply by
Sinistar
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Mar 2007
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Full time/Part time work
Peter, I was just wondering if this is a contract or permanent position? Thanks, Marc
Re: How to improve substance painter performance?
Reply by
Alex_J
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Jun 2020
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Adobe Substance
is save and compact just mean to export your textures, essentially "merging layers" like you would in photoshop?
Now Available: Pushing Points PolyHatchet Tools for MODO
Topic by
WilliamVaughan
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Apr 2017
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Technical Talk
Slice Mirror and Merge your way to happiness. http://www.pixelfondue.com/blog/2017/4/3/pushing-points-polyhatchet-tools-for-modo
Artist that are skilled in both 2d and 3d
Topic by
JeremiahJensen
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Feb 2013
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General Discussion
Wondering if anyone knows some badass artist that are skilled in both 2d and 3d Guys like - slipgate- http://slipgateworks.blogspot.com.au/ - Marc Brunet- http://bluefley.blogspot.com.au/
Re: Union Pacific Big Boy
Reply by
ClusterOne
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Jul 2014
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3D Art Showcase & Critiques
Looks really solid. The mere thought of the exploding this for the bake gives me nightmares lol. Good luck man!
Re: Hearty Roundabout - WIP
Reply by
Kumobrush
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Jul 2014
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2D Art Showcase & Critiques
It might be a bit tricky since the layers are merged, but I hadn't thought of that, I'm going to give it a shot. Thanks! :)
Re: Noise grain in my Max Normal Bake
Reply by
Ace-Angel
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Jul 2011
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Technical Talk
If it's happening in the diffuse, are you rendering with Mental Ray? Also, did you try merging the files in a new scene?
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