Because I use both Maya and 3ds Max (that has some really crap default icons) and I love Maya shelves, I decided to create several new 3ds Max icons sets to be able to have some decent icons in 3ds Max as well. To do this I used both some original Maya 2016 factory icons as well as some of Nightshade v2.0 icons (Martin…
Hello to everyone! It's been a while that I've started to work with this
beast and I have got a lot of materials about it. Guess it would be one
some looong WIP. Lets start from some road wheels. It has 12 of them so when I clone them it
will already seem that a lot of work is already done :) Initially T-72 was…
I would say the games industry is turbulent due to Global Events and the huge shifts of uncertanty post Covid. On top of this Seasonal Trends and so many different Technology Shifts going on. I have students making Assets for Dekogon with polycounts that I could only have dreamed of. Then there is the Economic Factors,…
Hello polycounters ! Today is the first day of the rest of my life :) . I'm making my first 3d Gun! Still in the idea to practice, I came to realise that I never have made any 3d Gun so I start with an iconic one, a colt 45. I know that the forum is full of powerfull guns maker so I hope I don't have make too much mistakes…
ArtStation link: https://www.artstation.com/artwork/ykwZ2n Modeled with 3DS Max. Textured using Quixel Mixer & Photoshop for height -> normal data, rendered with Toolbag 4. I'm writing a full tutorial on how I approached texturing this asset, and will be distributing the FBX model, source PSD, and Mixer project files for…
========== Update from page 3! ========== Started this earlier... zany looking, but a real gun, with a few departures. Meant for a third person type of game. Updates to come
I see these: "need stability financially and in terms of lifestyle" and "I know that I'm not prepared to move from state to state every few years for the sake of work. Nor am I willing to stomach months of unemployment" And I immediately think that, unfortunately, games may not be the best thing for you at this point in…
Looking good, keep it up. As for the length it really depends on perspective. In feature films typically people do about 5-10 seconds per week working 40hrs, sometimes less sometimes more. For this I would say a pro could do 10 seconds per week on this level of action someone a little less experienced 5 and someone just…