Or something like that.. Anyway, quote is. 1: "I'll have a Ginger Ale" 2: "Certainly" 1: "Uh, actually I'll have a Scotch" 2: "Scotch" 1: "Single Malt" 2: "Yes Sir" 1: "On the rocks"
Hi all! Can someone help me modify this script to prevent negative value? Lowest value that I need is 1, not 0 or -1. (local currMod = modPanel.getCurrentObject()(if (classof currMod) == Editable_Poly then ($.edgeChamferSegments -= 1)else ($.modifiers[#Edit_Poly].edgeChamferSegments -= 1)))
Heres the problem. It is 1 mesh.. 1 group.. 1 object. 1 uv map. 1 texture.. There isnt 2 groups... so the issue remains as to why am i having problems in quixel? In fact if u dont beleive me import the model into maya... and find that it is 1 mesh
BepBoop, gif's are raping quality but cntrl+ ftw. edit: which 1 or 2 1 TWO probably best with all that aye.eye gibberish. prob take a break from posting updates now, got to do tough stuff like the coat and all that other stuff in the project, i hand made the flames stuff, might make it more quality, fixed eye brow.
UV space is setup in ratios. 1:1, or 2:1, etc. The default is always 1:1. Pixels don't matter until you export a texture map. I don't think you can snap to the subgrid.
i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…