No worries, it's not always easy to understand how they work. Normal maps are the angle a surface is on, so you can work out the normal using the height but the normal doesn't include the height. It's not so much the blur, it's more the gradient. Blurring makes a gradient, but any gradient will do. If you remember from…
The following positions have been filled: (1) Technical Artist (1) 3D Weapons (1) 3D Vehicles (1) 3D Environments (1) Audio - Music Composer (1) Audio - Sound Effects (1) Animation - Cinematic We are still actively searching for: (1) Design - Graphics (1) Video - Editing & Effects We are always looking for passionate and…
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
@Stahlberg Cool to see it lit :+1: I think the Ropes could be tied a bit tighter, as currently they look a bit floaty/loose. Perhaps have them intersect some with the wood. And perhaps the pumpkins could be pushed a little more inside the box. Keep it up! @klamante Thanks, much appreciated! Looking forward to see what…
-- shouldn't this:x = vert.x/1 - vert.zy = vert.y/1 - vert.z--be actuallyx = vert.x/(1 - vert.z)y = vert.y/(1 - vert.z) as divisions/mul come first in math, but the equation presented is different
Overall looks pretty good, the vending machine is nice The rocks on the tavern one are a bit weak and the ground on the sci-fi one is also weak, same as on the other environment If you keep doing 1-2 more things you should be in a really good spot Dont forget that people overhired for corona and now is a bit of a downturn…