Hey all. I've been working on a game for the past few months, and have been having some trouble adjusting my high-res character modeling skills for lower poly stuff. (You can see examples of my high poly work here). I've been trying to find some clear numbers on what games of various quality-levels tend to have in terms of…
Hey everyone! I will be creating a Viera NPC from Final Fantasy XII for Retrogasm 2018. The goal of the competition is to take an old (PS2 and back) character and get it up to today's standards. Style can range from handpainted to full realistic PBR. I chose to do a generic Viera NPC, to give myself some leeway to concept…
hey guys I found a glitch in Luna and I just submitted it on Dota Developers forum, but I post it here too since I want to know if you guys are experiencing the same issue or it's only me begin a beginner :) Here is the report: hey There is a bug in luna model. 1.After using ulti (or maybe other skills) the edge of the…
Hey guys! I decided after seeing other class mates posting here to start posting some myself. Animation is something I've focused my studies in this final year of school. I attend The Game Assembly in Malmö, Sweden. Run Cycle - 1 week halftime SyncSketch: https://syncsketch.com/sketch/120603#131934 Notes: First assignment.…
Hey topher, nice start, but I think her cheeks need some loving....Study some reference and refine the buttock area, right now it's not defined and looks a little sqaushed. What platform are you developing the character for?
hey its me again, Flip floping between projects. the track isnt symetryed yet and karin Kazunaki is coming along fine as well. I did her bow and amulet recently. Not realy worth posting though.
Hey gir, Could you talk a little bit about your process for creating that big seam on her suit? I'm working on something similar with my current project and wondering if there's some trick to getting a clean mask.
I was thinking of doing something like this as well, but Im too lazy, so i will live vicariously through you She needs spikes on her braclets, and do blanka then Sagat. Then a super slutty cammy...tee hee.
Is more geometry the solution to texture smoothness from various angles? With "smoothness" I refer to how much can a texture give the illusion of volume when seen from more extreme/perpendicular angles, if that explains it. Example: