yeah what is the best terrain editor out there?. I am looking for something that outputs to xml I am thinking of either going down the terrian route or building an environment in max and probably I will have more control over it. I suppose with good terrain editors like un unreal engine you can paint decals on the…
I'm trying to figure out which software is best when it comes to creating normal maps. Does Maya, XNormal, or Substance Designer produce similar results? Or is one superior? Thanks.
Hi, I just joined today. I just came off a three year job working on the PSP as an environment artist and now I get to learn all about current gen of games. It's been an uphill battle. Anyway, I have a few questions. 1.) How exactly to you render your normal maps in Maya? I'm rendering in 'hardware mode' and everything…
Hey, think this is the right area for a question like this, so I'm looking to put some money into upgrading or begin building a new rig. Looking for any suggestions on processors, motherboards and video cards that are in the best interest of enhancing Zbrush performance. I was looking at the really high end workstation…
Hello. What is the best program out there to create clouds either with placing VDBs around or generating it procedurally inside and rendering them as skyboxes with realistic lighting and atmosphere settings?
So I know there used to be a way of importing alternate versions of hero cosmetics into the base game files somehow. Wagamama has his yellow Templar Assassin for example. I'm not talking about modding, I just mean changing the base meshes/textures just for yourself. Now here's the deal.. I made an Axe set that of course…
Hi Guys i was wondering if i could get some people's best optimized approach on this. I am currently creating a plethora of models in 3ds max that relate to real world kitchen units with internals and all. Large groups of these models will be very very similar the only difference being they will go up in width of…
Hi there! I've just started trying some software for animation and there is my first try at it http://www.youtube.com/watch?v=Ki8j2wujT-U Every asset was drawn separately and it was ok for small things like that one. But now I'm trying something bigger and I'm already drowning in tons of layers I need to draw and color…
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…