yeah what is the best terrain editor out there?. I am looking for something that outputs to xml
I am thinking of either going down the terrian route or building an environment in max and probably
I will have more control over it.
I suppose with good terrain editors like un unreal engine you can paint decals on the landscape,
blended alpha stuff etc
any advice is appreciated
Replies
I've used Earth Sculptor briefly, that is a free stand alone editor. Check it out.
What form of terrain editing are you after? There are different options for different stages of the pipeline.
For example, World Machine or Terragen can be a good start for a heightmap-based terrain, then you just deform a grid in your engine with that heightmap.
Otherwise I imagine it'd be similar to Maya's 3D Sculpt tool, or Max's push/pull deformation, if you want the most flexibility.
There are a few terrain editors for xna, but they are a little quirky for my liking
The environment itself will be a mixture of organic background and concrete structures so I was thinking terrain editor for the naturey stuff and 3dsmax for the static meshes.
I am thinking that max would be a bit better in some regards as I will have more control over look of it.
Anyway i will check out the suggestions you guys mentioned, cheers