Absolutely loving this game. It boggles the mind to go on Metacritic and see that is has received 65, a few 70s etc (avg 80). In my opinion, few other games immerse you in the world as much as CoP. I'd go as far as to say it's the most immersive game I've ever played. All you need is a bit of imagination and you'll be…
Thanks for the tip Alberto! We'll keep it in mind, it'll be no problem at all to change the logo if necessary. The toolkit itself isn't commercial in any way, so I think it might be fine. But again thanks for the tip! :)
I don't think Maya will let you, plus I would completely advise against it honestly. The radial menu in Maya is awesome, it makes everything so much faster. You rarely have to go up to your tool shelf at all. My opinion would be to just get use to it like the others have mentioned.
The ucupaint add-on lets you paint across multiple channels in Blender and also makes baking less of a pain. It simply creates all node setups necessary to mask and mix things under the hood and organizes textures and color fills in a layers-style panel, with quick access to baking per layer, channel or everything without…
If you wanna make this even more realistic you might wanna think about some variation in the color of the bricks.. make some slightly darker/brighter and so on.. but I of course don't know your reference.. and maybe those look very much all the same.. but it makes the whole thing a lot more interesting.. you could also…
Hello fellow Polycounters I've been working on this environment for the past weeks and would really appreciate any feedback you might have on it. I want to push this scene so hit me with all you got. Seeing great art here everyday on Polycount, lets keep it going! :)
I've put out some new tools and resources for all ye Source Engine folk. First, for those of you who have been wishing for Source 2.0 and a new Hammer... you can really stop waiting and just use 3ds Max right now. I've been putting together a user guide for this in my spare time: Hammered to the Max: A Hammer User's Guide…
Hello everyone finally I decided to join in this exiting contest Looking at all those great work so far is very motivating - I work with 3ds Max Photoshop As I am limited with my hardware I will use the Engine of >Skyrim< sure not up to date particular when it comes to material and texture but I hope I still can produce…
Hello. I’m trying to get into environment art and got a question about modular wall systems. I saw the breakdowns from Dishonored 2 and wondered how they made all the pieces work together in terms of the texture tilling over the walls. So the bigger pieces just go from a U0 to U1 in the uv space so I have no problem there.…
Thank you very much for the compliment man, I'm really glad to hear that my work has inspired you. I also greatly appreciate your support! I've definitely worked hard and learned a lot going through this entire process so it feels good to finally see the culmination of all of my work on some of the most popular mobile…