Hello everyone. Basically I want to create something like this: These circular layers of the cloth on the spool. I tried using different noises but couldn't really get any decent results so I hope that you can give some suggestions on how to do this. Thank you in advance.
Hello again Polycount, some time ago I made a website to teach about the basics of UV mapping, there is two pages of content about the basics and there is a third page where you can unwrap primtives in your browser with a scoring system. https://uv-game.com/ It also works on mobile but it depends on the capabilities of…
Hello everyone, this is the first time this happens, but I have strange distortions on the low poly model. The model 1 in 1 is like a high-poly in ape, but at the same time I noticed that the Cage behaves strangely in some places it has holes, but somewhere it does not follow the geometry. there are no n-gons or…
Hello. I'd like to present my SR-2 Veresk. Any feedback hugely appreciated. A couple more shots are on my Artstation including wireframe, tricounts etc - https://www.artstation.com/artwork/9E1EER. I would've like to have done more shots but my PC has officially shat the bed.
Hello!! FPC is looking for passionate artists to join our exciting ventures we have embarked on! We're seeking talented Game Artists and Unreal Blueprint/Technical Artists for our projects on rev share or post launch compensation model If you're enthusiastic about sports and simulation games and passionate to contribute to…
Hello there!I'm looking for remote work as a 3D modeler and 3D Texturizer. I started working since 2011 in the 3D world in production teams and studios at a very young age, also as freelance. I have experience in the film industry, video games and commercials. Specialized in 3D modeling, lowpoly modeling, hardsurface 3D…
Hello! I recently had issues when baking the curvature and object space normal map. It appears some triangulation of the mesh, as well as this big rectangle, Im unsure how to fix it. it may be because y stacked some shells on the uvs? it bakes fine when i don't stack the shells
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
Hello, its my first post on polycount. I am a 3D Environment artist with 2 years experience in metaverse industry, but now I want to break into games and create something more realistic. Before applying to a job, just want to hear some feedback and review of my portfolio pieces. I think I should add more breakdown…