Can someone recommend or tell me what 3d modelling tool has been used in the attachment? I don't need it to be animated. I just want a static image whereby I can recreate the style of graphics. Apparently it's used in VR. h
I looked over his thread and it had some solid information. The only other thing I can think of right away would be to create a new material and start with only your basic diffuse map. No spec or normals and save it out (as well as the package). If you can get a basic material from a saved package to load, then you can add…
I've been modelling for around 6 months and all I can make is things like And often I go look at other people's work and I see things like And every time it happens I just want to quit. I don't think I will ever be able to reach that level... I don't have the creativity, I don't have the skill, I can't even draw for the…
Can use brushes on Character Creator import. It's not spotlight and I'm in edit mode. Dropbox link to project. https://www.dropbox.com/s/ssa7p9rqtobznsr/ZBrushProject.zpr?dl=0
yeah getting stuck on the facebook timeline can be dangerous. starts with a cat video that takes you to youtube which later turns into Russian car crashes, dangerous circle.
General Rules: 1) Make it awesome (requires extremely harsh self criticism). 2) If basing off of concept art, credit the artist or company 3) If the artist can be contacted, ask permission to use it in your folio (and if they don't respond, then don't use it... just mpo on that last bit). Using something that is already…
One solution would be to ignore Youtube and click-thirsty 'content-creators' as much as you can. I'm fully armored when I go on the net and those 'security' whatever bot-detection BS filters do catch me from time to time no matter the settings. And if I ever come across the guy who came up with captcha's and makes me click…
Gamebryo uses separate Alphas, because, the Alphas can animate (All the textures can Animate). Gamebryo also uses 24 bit Specularity masks. So you can get some nice looking glass if you work at it. but the problem of 1 shader per material is being addressed, for the Next Rev. Scott