What is best practice for getting good real time rendering of tree canopies in game? Should I soften all edges in Maya before exporting or keep the Alpha Planes all hard edges? Most of these planes are 4 - 6 poly So I get a bit of bend on the branches. What's common practice? Thanks a lot!
Looking into creating some snowy hilly roads and have a workflow in mind, but seeing if there's another, better way to go about it. My road is wide enough for 2 cars to go with some space in between, and I need to get some snowy tire tracks going down the middle. Using a tiling snow texture with tire tracks built into the…
In my experience realtime clothsims are unpredictable enough that you want to avoid relying on them fully for anything that you really care about. My instinct says physics driven bones are less likely to do weird shit and are almost certainly more performant (low bar in this case tbf) I'll caveat all that by saying I've…
Controversial Advice from myself here, so I expect a good ribbing from the people as a result :D I, like you, only really wanted to do Props when I started working in games, and I endevoured to do so. However shortly after I started working in games I realised that the composition and general resolving, designing and…
Hi im working on game, and i need 2 animated charachters, lowpoly would be best option. 2 animations would be enough run and jump. If some one is free to do more then that, attack,death,fall and simliar is cool to. This is current gameplay actually only customization of players.…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
Quadros are really really expensive video cards that are great at doing things like.... anti-aliased wireframes for complex CAD applications. When it comes to games related stuff, running realtime engines, shaders, etc they get outperfomed by even an average "gamer" card. You'de have to buy a $2000 quadro to get the same…
Hi everyone, We are Intellect-Outsource, an art outsourcing studio providing services in the fields of Concept art, Illustration and Promo. Studio gets the job done according to the schedule, with excellent quality and at a fair price. The goal of our company is to provide a level of artistic creativity and originality…
About climate change: I hope we manage to ween ourselves off fosil fuels and onto other things such as solar charged electric cars. We are already making that switch slowly. I see more and more hybrid cars on the road which is a positive step. Hopefully we can build that momentum and make the switch before we melt the…
Hey ! Ujani already gave you some answers and here's mine to complete, It heavily depend if you model for film or game, mine would be more oriented toward pre rendered film / cinematic Should I always aim for quads? Basically yes, but the real answer 'd be " if it bend / distord you should have proper quad / edge flow…