I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
I'm what your father doesn't want you to end up being. So I'll try to bestow upon you my mistake-driven wisdom of the higher education system... 1. do the college requirements also count schools like full sail or gnomon? You don't have to take a language or anything like that, if that's what you mean. But you should…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
transcript : Time: 00:00.00 #1: Wanna copy a layer? I say jump it: Ctrl+J. You a Mac user? Awesome. #2: When I say Ctrl, press Cmd, the one with an apple on it. #3: For a new layer, press Ctrl+Shift+N (Cmd-Shift-N on the Mac). #4: To delete a layer, get the move tool and press Delete (or Control-Delete). #5: Every letter…
Finally
got the next update ready! I may have tried to do too many things at once for one update
:). I
went ahead and did new game builds for this update as well:
http://www.artoflightandmotion.com/downloads,
so if you want to see some of the things I talk about below, you can
try it out. One of the builds is with a normal…
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
Here's a list of Tutorials that I've compiled. There mainly from Bookmarks that I have collected over the years. I have some more Bookmarked somewhere, that are on a backup, mostly SE2/CE2. A few of them are for Sandbox 2/Cryengine 2, a lot of them still apply to the new Cryengine 3 as far as i can see. Official Docs…
Please note that stated below are my opinions
from research I have personally done over the past few months along with my
general knowledge of the EU and should be taken as such. These are my personal
opinions and not those any company I represent. While I usually try to not be political on
Polycount, as this directly…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…