Hey guys. Im currently taking the Comic-Con 2014 challenge. I'm working on Iron Spider-Man. I'll post my progress here, please leave comments and suggestions as I advance! thank you!. Im blocking out the proportions and anatomy of the sculpt first. I know Spider-Man isnt very muscular, but sculpting the muscle bodies is…
Anyone going? Each year it's been getting a bigger video game presence and this year it seems like that's being headed by Capcom. I'm looking forward to the Dexter panel and Assassin's Creed 2 keynote myself. Anyone else got something they're looking forward to? I wanna make sure not to miss anything too awesome. ComicCon…
Hey everyone. My name is Diego Llorente and I'm a concept artist and illustrator from Spain. I've done work in movies, games, comic books and board games. My ArtStation: https://www.artstation.com/diegollorente My DeviantArt: https://www.deviantart.com/diegollorente I'm available for freelance as well as remote full-time.…
I made time to finish the body sculpt inspired by Dave Rapoza's portraits. I also took inspiration from the early Mirage comics and the more recent IDW run. Here are some zbrush renders with only minor photoshop work (I added dust and bounce light.) Im going to make the lowpoly and start baking textures next. Thanks for…
I use a wacom comic. Its A5, so quite small You can set it up to app detect so I have 3d programs use the middle of the tablet. With dual moitors it naturally goes to one side. I dont experience any difference with hard modelling or sculpting and the only difficulty I have had with selection was max 2017 and the early…
We did have QA at one of the studios I worked at eventually move up into design roles. Thats sounds like its somewhat of a rarity though. The Trenches website features an anonymous submitted story of the horrors of working QA with every update. The comic itself is nothing special, but the stories make for some great…
For lighting i think the best thing to keep in mind that it's something that doesn't take to being stylized well. Really most good looking styles essentially change the value ramp that lights objects, (cell shading, comic dramatic lighting) or simplify the forms being lit. Probably the most notable change would be on anime…
Who would buy this, seriously. Who is that stupid? "Oh hey you fixed the UVW Map on this model you ripped from a game and skinned it to a rig, I'll give you $100 for it! I can't use it anywhere but second life or Gmod pose comics, but that's fine! I SHIT MONEY!" Seriously, anyone stupid enough to pay for this deserves to…
Started as an anatomy study while setting up custom UI and creating custom materials to get back into the swing of things. Decided at some point to turn her into Mi-nuee from Aquablue, a french comic. I think some of the forms a too defined for in some places, she should have slightly softer definition for her body type,…
I'm trying to figure out how to make a level editor of my own so this is all useful info even though my game isn't similar. But I always learned a lot from your posts over the years so thanks again. As a fan of dynamic dialogue systems and comics in particular that would've been neat. Oh well, there's always your next game!