Hey, I'm making an FPS game with a spherical world in Unity. We don't use any vertex shaders or anything: we just build directly as if it's a spherical world. I wouldn't recommend using vertex shaders because that might actually be harder to build -- it wouldn't necessarily be WYSIWYG anymore. We use a rigidbody FPS…
About the particle, I think the only issue I see with it is the dirt, it's a bit much and I honestly feel the particle can work without it, or at least toning it down quite a bit more. The bamboo itself is brilliant, but I can't help but feel that it would work better on Spirit of Calm. Maybe it could be a feature of both?…
A little bit of everything with this update. Pixel art game — Enemy wolf run, hit and recover Enemy Bat - idle and death Player Run Player idle after time Mushroom hop, after player jumps on it for height (interacteable). Environmental filler concepts. Caves (left) - filled with small spirits, primitives Forest (right) -…
Nothing wrong with seeing what works best in a free to try/item sales game. Obviously players will want everything to be free. If you read the actual pricing changes and not Kotaku's "unbiased" "reporting," you can see that they have reduced the prices on a some essential things. The game is still free to try and explore,…
Just how close will the player be to the bridge? If it's only a background prop and the player won't be walking on the bridge itself, then a lot of the big missing details (ie crests and flags) can easily be added by just using an alpha plane. However, if the player is going to be really close, then I would suggest going…
I think it's not so much that the NFL guys are so big as it is the way the game is played. Rugby players don't have to stand around waiting to field punts with people sprinting into them at full speed. I don't think I've ever seen a rugby match where players run at each other like they do in American football, because…
Good day everyone :) I changed the topic name into Thunder Cloud Studio art dumps to update our artworks here. Today we show you Juggernaut! Juggernaut is a low-poly character we designed for Liquidation game (c) Kiwi Brothers Studio About Liquidation Liquidation is a fast paced old school Real-Time Strategy game for the…
the economy is a bit messed up right now if you look at server stats.. about 90% of the population is <lvl 20 so goods are retardedly cheap at auction, you can't even sell some of the lower level stuff there's so much of it. But they've set it up so that lower level items are prerequisite crafting materials for some higher…
Yeah, the uvs have been a bit of a puzzle. :T See, I'm trying to set them up like the original model just to keep consistent, but... the files I have are a bit confusing. I think I have the textures for both the player model and the hwm model used for Source Filmmaker, but I am not sure... Here are Sniper's original…
Just got the newly submitted build published to the Google Play link. I took almost all player feedback so far and implemented the changes in this version. Plan on putting through updates each week, sometimes minor art additions, bug fixes, etc. Updated Bug Fixes and/or Improvements: 1.) Removed "Jump" Button to allow…