Some where higher, so you can lift the clavicle/shoulders up when he reaches over his head. It will give you the ability to touch his shoulder to his ear like yours does when you reach above your head. If only rotate the bicep up and don't lift the shoulder, you end up with a big hole between the neck and the shoulder.…
Looking at the armor it seems rather...unnatural. I'm having a hard time telling what material it's made out of (plastic?, metal?, both?). The way the light and shadow are playing off the armor is weird and some of the shadow looks kinda ugly. By the way what reference are you using? As for your portfolio: -you've listed…
@Blaisoid - Thanks! Yup -- I'm doing most of the characters/creatures for the BG2Redux mod for Dragon Age. I've heard the same critique about the kobold.. I've removed it from my portfolio for now, until I can go back and rework it at a later time. They're dragonkin.. right now they look too similar to lizardmen though.…
Thanks for the suggestions about the horse and rider. A co-worker also had suggestions about the amount of weapons on the design. If two people that don't know each other have the same opinion, that it must be a good opinion. My co-worker suggested taking the 3 swords off the back and and put a greatsword on this back. I…
Hey thank you for your response. Well it is true, i should have put more about my process... After finishing my low poly, i baked the ambient occlusion in Xnormal. Then i used 3dcoat to correct some errors on the Ao. With photoshop, i painted the base colors using gradient map for each parts of the character ( body, hair,…
Nice work; good job on the welds and the zimmerit is looking better. These small details really make a difference. I know this will sound like an extreme nit-pick but I just have one more comment about the zimmerit, specifically in the areas with the missing skirts. I think you should either extend the zimmerit so that it…
great stuff, really like your work! One thing I noticed, if you're going for realism and accurate vehicles you probably want fix some stuff on your Panzer IV model. If you don't aim for accuracy simply forget the following as it's not THAT important. I'm not sure which model of the Panzer IV you're exactly after, according…
Hey fellow 3D folks! I'm a Game Art student from Germany who wants to specialize in Character Art. I'm a little timid about my stuff, but following the advice in John Troy Nickels Character Art Podcast, I'll get this out here now and see what you think of it. So this is my first Polycount post ever! :) Now let's get to the…
Hi guys! I'm relatively new to polycount so I hope I'm doing this right! My project is a Fanart of Magni Bronzebeard of the World of Warcraft universe and his royal griffin that I am concepting myself! Magni Bronzebeard is the King of the dwarven kingdom of Khaz Modan, head of the Bronzebeard Clan, and head of the Senate…