Ive been trying to bake normals from my high poly to low poly in Maya and Xnormal but they come out messed up. This is my 1st time baking normals so i might be doing alot of things wrong. Can some one please help me ?Ill attach all the different bakes i did using different setting in both Maya and Xnormal
Hey guys, 1st real crack at a environmental piece that i started a day or 2 ago. Here's the block out of the low poly if i could get some critques on this piece it would really mean alot. Here is the Concept design if you guy's want to see http://i.imgur.com/44Mt1.jpg Edit: Forgot to upload front pics
dunno if this was posted in another thread. if so I apologise in advance. http://www.artlebedev.com/portfolio/optimus/ "good things come in small packages, February 1st, 2006" itching to know what they're teasing with. personally I want one asap, but at the same time I am probably going to wait at least 1 generation as…
Hello Belias started his own board !! his test video tutorials http://noobsnetwork.com/viewtopic.php?f=71&t=83 his upcoming video tutorials http://noobsnetwork.com/viewtopic.php?f=129&t=82 the board features http://noobsnetwork.com/viewtopic.php?f=71&t=20 Anubis & Magicians is going to be continued there ... :thumbup: .…
I was able to get one before the nov 1st release, yay! I will put an artist perspective video up soon but for now i leave you with this, its quite the capable machine so far running maya and photoshop cs5 with a 10 layer document at 3000x5000 atm no slowdowns what so ever. Model is by neox its from the sdk thread.
hey, I think this looks very nice 👍️ Some nit picks: 1st and 2nd floors have unusual construction: support beams run along walls instead of resting on walls (as you did with the ceiling, but used very few)? hue of some pots looks yellow-green - bit unpleasant imo project typography is very dominant
What sort of a difference in Xnormal's favor have you guys seen? Edit: Here's a quick test I did, the 1st one is Xnormal,then SP and Knald, the textures are 4k and the highest subsampling available. It's the SP viewport, even harder to spot any difference in UE4. Actually if you look closely the only differences are in…
well i did the 1st part the inflate one but i dont quite know what to do afterwards.. :/ which brush should i use? +i have another question in this particular weapon some straps go in some others..how can i do that?(dont know if you get what i mean)
Move that sword up higher - it's a really strong piece. In my opinion should definitely be one of the 1st 5 images you see. It should definitely be above the Dumpster, and the 2D concept. While it's not "current gen" it shows you have painting skills. It's also more of a prop, which works if you are advertising yourself as…
Good job on ur 1st project. Glad to see you are absorbing a lot of info. The one thing I would say is thatyour scene looks really dark compared to your reference. And yeah. U could make the polygonal fence if you can. Its just a matter of how much detail is needed. I think.