Hi, I'm working on a Substance material for Chinese plates with cracks. I have cracks on the material but I wanted to add a clearcoat layer on top with something like this cracks. Should I add these cracks in the Microsurface Roughness ? Or add a clearcoat and do the cracks there? thanks
I don't want to add a "Extra" custom shader to my project, I just want to add my custom shader to the Transparency dropdown: Is there a UI file that I can edit to add my own or a way to override the current ui?
*cracks whip* the tree leaves are too noisy, make the leaves bigger and more simplified for better results! The surfaces of the cabinets touching the walls are often not like the surfaces facing into the room, and are usually flatter and not painted, you can maybe even add pipes/electrical/utility details here.
This is a watch for the character I'm currently working on Smooth shaded Weighted normals Wireframe of tris. Had to add this bevel because my lowpoly couldn't catch the bevels in that area even after I manually adjusted the cage in blender UVs Normal map(smooth shaded)