Yep, try adding an edge loop (or maybe a few of them, no need to be perfectly accurate while there's the undo button available) and test. If it helps, try it out in different positions (left/right) and different numbers of them. Once you've got it working really nicely, see if you can get away with removing every second…
Quack has posted some great refences, I'd recommend specifically #2 and #4. For a few reasons: 1. Dark "finish" will contrast nicer with a lighter raw metal once material is scraped away from the finish. 2. #2 has some awesome edge where. Pay specific attention to the tang of the gun and just above the end of the trigger…
It's not one but a few unfriendly issues that keep me from enjoying UnrealEd. UnrealEd's UI was created with CAD ppl in mind, but the biggest user base is players who already know one set of controls, WASD. I'll use what I have to so I get the job done, but that doesn't mean I am going to enjoy it or it won't take me…
You can use Turtle or the Transfer Maps editor. Guide for Turtle: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-TextureBaking/files/GUID-6DD4CE1F-7693-4894-BE82-7685BDD1F557-htm.html Guide for Transfer Maps…
The first little book sucked too, to be honest. I can't stand the tiny "fit it in the tin" art books. The fallout 3 artbook also sucks. I picked up the collectors edition strategy guide for Gears of War (first strategy guide I had bought since the SNES era, I think :) because it came with a GoW artbook. It's absolutely…
Indeed, i might give that go this afternoon. I did email google, but not sure if they will get back and fix the issue It would be really bad if you were making a tron like video if lots of grids :/