Hey fellow Greenteeth, I wanted to discuss Crunch Time when it came to working on games in the industry. I've been working at a small indie studio for about 4-5 months now and I just had my first major crunch. I work roughly 70+ hours throughout the past week. So I was just wondering if Crunch is still a very valid thing…
Some months ago game engine developer Trinigy gave me the chance to show my level design skills. They needed 2 new maps for their engine SDK which would demonstrate some next gen engine features like dot3 parallax mapping, radiosity and geometry instancing. All modeling was done in Softimage XSI, but I had to transfer all…
Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
Hi everyone! I'm one of the code grunts who worked on this game. I just wanted to encourage any feedback on the artistic style of the game, because I actually came up with it and am quite proud. Amsmntparks, though, did most of the actual work involved in taking those 2d sketches/style concepts and turning it into a…
https://www.youtube.com/watch?v=Q-M8YP0j9q0&feature=youtu.be Small game demo I am working on getting made. If anyone knows how to program gameplay in unreal 4, message me. Thanks.
We are no longer accepting applications for this job. Thanks for the overwhelming interest in joining our team! _____________________________________________ We’re an experienced team who are having a lot of fun working on a family-friendly single/multiplayer adventure game for PC, Xbox and PS5. To complement our growing…
just gave a talk at the london games festival. it was very nerve racking, but I did ok. I managed to talk for 45 mins and people seemed kind of interested, but I wish they had asked more questions. bout 20 people there Man i am pleased thats out of the way. The guy who spoke after me was the puppeteer/performance…
I've been wanting to expand my 3d social network, so tonight I broke down tonight and got a Facebook and a linkedin. Is there a polycount registry somewhere to connect with other artists? Or, what's the best way to do that? I haven't had a social network before, so I'm not really sure of how that works. Could we start a…
haha thats the course I took :P I originally went when it was in it's second year of existence, so they were still working things out. Was pretty bad overall with maybe 1 or 2 exceptions, and it's made me hate higher education in general. I took a job in new zealand around my second year and came back 1 year later and the…
Hmm, i just gave a shot at the prototype. I'm a bit confused as to what the game design is. i get it's going for what whole silly sumotori dreams thing, but so far i don't think you guys have found the fun? I really think that it's dangerous to be putting final assets into a game that isn't fun yet. Have you ever played…