actually i didnt wanna go stereotypical scary like graves and such,i think the implied look of violence would be more dramatic. like something really scary happened in the house and from then after the whole place has been undisturbed since the day it happened,pretty much make it inviting enough that someone would consider…
Okay, I was just looking at the tiny thumb and it looked like maybe it was a tangent space map. I see the different colors in there now hat you've posted the full size image. Where was the object space map baked? Different bakers bake this differently, and unfortunately it's not just a matter of inverting the green but…
That's actually really good to know, because I'm a Blender guy and the lack of dimensions bothered me in Maya when I used it. I usually use Blender's z-axis (which is up in Blender) from dimensions to determine the height of the character when using metric units. EDIT: So, if I scale my character uniformly in all axises…
I paint welds, with a custom weld brush. - Reset the back/foreground color to B/W - Create a new layer, set it to overlay - Take a hard brush - Turn on color dynamics Set the back/foreground jitter to 20% Sat jitter to 10% Brightness Jitter 25% - Turn on Scattering Set both Axes to 50% - Turn on Noise Sometimes (and of…
Watching the Hobbit got my monster making desires all fired up again. I've started working on an Orc character. His name is Zaugok (Zauw-gok) the skullcrusher. I know, I know, he's missing his crushed trophy skulls from his many years of brutal warfare. But don't worry those will come later. :D Here's what I've got so far:…
Hello everyone, I have a big problem .. I'm doing a test for a company. I need to use 3Dsmax in a real-time renderer. I can take shader from internet (in .fx). I try xoliulshader_1.5 and others like 3pointshader. Generally, I use Unreal Engine for environment scene or Marmoset Toolbag. In 3Dsmax whatever the shader, I have…
My basic conceptis a mace, made out of crude spare parts that you might find hanging around a wreckers yard. Expect plenty of rust in the final texture. In my original sketch i had a whiskey bottle for the business end of the mace, but i didnt really think it was very threatening at all... so i've decided on the gas…
I started working on Blender about a week ago, this is what I've done until now. Critiques are very welcomed! Low poly water: Grass hills: Low poly house: [SKETCHFAB]1aa37a8cee154aef9da508ffd4804b98[/SKETCHFAB] Wooden cart: [sketchfab]5c5f9b5788d34683805f8a8043a37915[/sketchfab] Axe:…
MadGoat Studio is looking for a 3D Character animator and rigger. We require an animator who can rig and animate a character and several objects that interact with the character (example: animate the character while he uses the axe to cut a tree). We pay by animation or by hour, but you will have to tell us, before…
I noticed that too, they added a lot of cool stuff for editing the pivot but I couldn't figure out a way to do this either, it doesn't work with vertex snapping on a single axis either. I just added this to the Maya "Small Annoying Things" feedback site, so maybe it gets changed at some point.…