So I finally decided to break down and do a female game character and have decided I will go with the classic T&A style porportions. I have typicaly done male characters and feel very solid in producing them, so my goal with making this female base model is to have a foundation that I can create more models from. For some…
@Eric: Didn't know it was called a 'udim' layout. Thanks for the links Eric. @Brad: It's probably the size of the mesh. I didn't add any progress bar as of yet. No clue how much it would actually take currently, I could work on adding that tonight. I think the script does exactly what you ask for, it's just probably not…
I don#t think it is that much about pulling it out more, but the opposite is would help i think. pull the back of his nose (don't know the right english word) further in. It will not change the face from the front but make his face overall more caucasian male. At least thats how he reads to me the asians call us longnoses…
Thanks for the feedback. When I re-read my post I can see I made things really vague. I totally agree with you Froyok in making my primary focus the field I'm trying to break into. I guess what I was thinking is that in my current position I know finding work is going to be difficult, and it made me consider fall backs in…
Alright, the fact that it's there before baking your lights rules out the light map issue for sure, even though you'll still need to do that to get correct lighting on it, but that's another issue. As for the smoothing groups, its dependent on how you go about generating your normal maps and what results you're trying to…
That was voluntary ratings enforcement from the store. Passing it as law means when you do sell games to minors (and let's face it, store clerks will let some slip through here and there accidentally or otherwise), rather than being fined or otherwise economically punished by a ratings organization, you could face very…
It's pretty well made but I don't really get the decision to have kind of a goat head with a completely hairless body. I'm not against doing things differently, in fact, I encourage making stuff that is unusual, but it just seems very off to me how the hair just abruptly ends at the neck and doesn't reappear anywhere on…
When I looked at uv master in zb, and painting in seams that way, I thought it would be cool to uv the hp that way. But I read last night somewhere that there is a 150k poly limit on uv master. I wished i had known that before doing the work the way I did. And on uvlayout with the subdiv option on load, I thought it would…
EQ: Thanks, for the fantastic info! I've actually been going through the process of breaking up (or exploding) the elements. Great to see your process on it, and I'm happy to see the result on your final gun. I've given each of your papers a read. I'll definitely refer back to them if I hit some snags. jogshy: I'll give it…
Looking pretty good. Good expression in the mouth. WOA those are some eyebrows, wow... Really could get into problems with with dancing furry billboards stuck to his brows. Even slight movement could read as a drastic shift. It's also covering up a lot of the forehead wrinkles that tell so much. Are you planning on making…