Well this week has been blast. I decided to help my girlfriend with her PC problems and decided to bring mine over to see if I could bring hers to life again. I got to her place and when I go to turn on my PC the thing won't turn on. Great... The only thing I was getting from time to time were blue screens of death but…
I have been having this issue with grime lately. It is not something I know very well and when it comes to adding it to buildings with tillable textures I'm at a complete loss. I was going to explain my self but I found this question on some archives that explains my issue perfectly: I have been using a texture sheet for…
www.michaelremy.com Thanks for checking out my post because this is my first time posting anything on a forum ever. Well recently I applied at EA Mythic but the portfolio I submitted lacked fantasy genre art. So I decided to make a Tomb from Mythic's Warhammer game to show my versatility, and I wanted to get some creative…
Heya, I've been working on an environment - it's essentially an abandoned older-styled house meant to showcase these props. Only one prop to show right now, but more in the coming few days as I go through them! A table, 680 tris. 1x 512 colour/normal. It'll be scattered around and tipped over so I gave the underside…
A long time ago there was a thread that had a whole bunch of different checker maps in it for checking UVs. I managed to lose my copy of the really nice 512x512 one with the circles. Does anyone have a copy of it? Has anyone come up with a better solution than it?
Just wondering if resizing normal maps affects them in any way, either making them less distinct or other noticeable problems. I generally output at 2048 then resize to 512 or whatever the spec is cheers mike
Hello everyone, I recently completed this environment art test for a company. I had one week to complete it, and it had to be an environment of an alleyway, any theme or variation of an alleyway was acceptable though. I was considering putting this environment as is on my portfolio website, but I thought that I should…
Hi, I thought I would finally post some of my work here as I've been lurking these parts for some time. Im currently a student attending the Art Institute of Vancouver and will be graduating in June as a character Artists. Please critique my latests work! =) 3912 tris, 1 512x512 color map, 1 512x256 color map 1 1024x1024…
My vision was create something that was gross but still fun and not scary. I started with a rough Zbrush sculpt to get my base mesh and some shadow information. The Retopology and Baking were done in 3D-Coat. UV`s where done both in 3D-Coat and 3Ds Max. For the painting base, I used my baked AO map as a guideline before it…
I have determined that I want my game to have 5.12 pixels per unit (or 512 per meter). Now, with Maya, I can select all my UV shells in my entire modular kit and have them all scaled to 5.12 texel density for whatever size map I decide to use. Great, now they are all the same texel density. But my question is, how do you…