Nope, you shouldn't need to -- that's going to happen with the normalise. It makes sure your RGB values all give a length of one. So if you paint 20% red and 20% blue, it'll be the same as painting 100% red and 100% blue -- a 50:50 colour mix between the red and blue textures. If you paint white, it'll split the colours up…
Well £100 is way under most developed countries minimum wage, so yeah you shouldn't do that. as for the kickstarter, it's one thing asking for a amount that will actually get you through production and another thing to ask for a realistic amount of money that you would actually be able to get, and to know that we would…
Morph targets and blend shapes seems to work well. One of the recent UE4 streams had some growing plants. https://www.youtube.com/watch?v=564OYZanl3A&list=UUBobmJyzsJ6Ll7UbfhI4iwQ#t=1013 and at this time as well https://www.youtube.com/watch?v=564OYZanl3A&list=UUBobmJyzsJ6Ll7UbfhI4iwQ#t=1373
Hey guys, it's been a while since my last post and haven't been very active, but here's what I've been working on. I would say I'm pretty happy and proud of how this turned out. At least for now, I tend to start disliking my works after a couple of days to a point where I just bin them. Alright, some basic information…
I started work on this a little while back, and am posting here with the hopes that it will convince me to finally get round to finishing this thing! I saw an image of a Spanish throne online a while back, and thought "ohh, that looks fun". So with all that, I started a rough model of it, which you can see below. Rough…
So Does anyone here take vitamins, extracts, or some other kind of natural health product on a regular basis? I went to an super healthy "organic" groccery store today. Picked up some things, and was floored at how many bizzare vitamins and extracts they had. Not that a local groccery store doesnt have its own vitamin…
Just to clarify, you are still skinning either way. With one method you are just setting vertices to 100% influence per joint - so everything is just on or off, no inbetween values. You can do the same thing without breaking the model into parts, just select vertices and flood fill them with 100% weight value to the…
I guess you're zooming to an odd multiple? For example 133% instead of 100% or 67% instead of 50%. Any time it's not an even division (50%, 25%, 12.5% etc) it will have to drop odd amounts of pixels which results in artifacts like you see here. This is most noticeable on greyscale gradients since you can essentially end up…
Guys....poly's in games nowadays is really not of the utmost concern anymore. Textures and memory and draw calls and such IS. Current gen engines can chew up 7000 minimum almost for free. Free, meaning not even the slightest blemish on the frame-rate. And IN FACT, if you optimize your models too much nowadays, you are just…
What was your reference for the dirt? There are a lot of different kinds of dirt that builds up on objects, so there are different ways to go about doing it. Quixels chart is a good reference chart to get your values from, but remember that Unreal Engine 4 flips the roughness value though. Then also for the metalness…