Pretty nice one here. Been waiting for a deal on Plants vs Zombies. https://www.humblebundle.com/ Dragon Age: Origins (Origin + Steam Code) Peggle (Origin Code) Dead Space 2 (Origin + Steam Code) Command & Conquer Generals + Zero Hour (Origin Code) Medal of Honor Allied Assault War Chest (Origin Code) Beat the average…
Carbine Studios is currently hiring a variety of positions. In the Art Department we are looking for: - 3D/Lighting Artist - Character Artist - Environment Artist - Sr. Environment Artist - Lead 3D Artist - Concept Artist To apply for these positions and more, head on over to our site! http://www.carbinestudios.com/en/
so they changed the scale tool in Unwrap UVW max 2012 to be more like a freeform adjust in both horizontal and vertical instead of scaling uniformly ? My mind can't wrap around why they would change this. -anyone have a workaround/fix to be able to scale uv faces uniformly?
This environment piece explores the themes of piracy in the West Indies from the early 18th century with inspiration from Assassin's Creed Black Flag. The entire scene was created by myself and went through a complete overhaul from being a University project to my best portfolio piece! I have learnt so many new skills and…
Hi~! This is rather exciting competition. I'll be working on the champion that I use most often in my games, Annie~ Will probably work on a new design for her splash, perhaps schoolgirl Annie. We'll see as I progress sketches for it~! I play on GarenaLoL as reikocubes and sometimes on the NA server with the same name.
poopipe is right, don't bother with Regex. The python code for this is pretty easy. The only issue was I had to paste your Json text in to an online linter before Python could read it. https://jsonlint.com/ import json #open file for reading
data_file = open("C:\Users\monst\Desktop\data.json", mode='r') #load the json file…
Most recent update: A wild Squirtle appears! I built this model for fun and I thought that I might as well do a quick texture for it. I guess I'm just going to hand-paint the diffuse without normal maps. 1,312 tris per Squirtle. I plan on working in 1024x1024 and then scaling down to 512x512 Let me know if you can see…