Making this Diffusal Blade Dagger for Riki, wondering if i should make any adjustments to the siloutte or overall shape of the model before doing my sculpt and texture. Edges: In game:
Hey man your doing fine with the modelling.. I tried the same thing, but didn't get things as you have them.. But perhaps I can help you with something else.. I'm currently working on modelling ALL of the Iron Man armors.. Your workshop wouldn't be finished without.. If you feel interested in a preview of the quality, I…
Game engines work with triangles not quads/polys and automatically convert a quad mesh when it's imported, explained properly in Chad's link above (again look at any games mesh like the one I shared), you generally want quads for subdiv modelling and I guess some editing tools work better (blenders loop cut CTRL + R only…
I hope this is the correct place to ask this! I just started using ZBrushCore 2 days ago and I'm having a bit of an issue. I'm making a character and started it by placing a bunch of blob-like subtools to get the basic human form. Once the form was set, I combined all the subtools and dynameshed them together at a 128…
This looks pretty dam cool: https://www.thegrove3d.com/ just wondering what sort of export features are in there as I can't find any info on it. [ame]www.youtube.com/watch?v=5z7f62T-rUM[/ame]
Well so I got bored one day and I came up with that. There is no ending to the corridor... The crap? Th spaceship got sucked into a black hole... The truth? I didnt finished the corridor...
Hey All! I had posted a WIP of a summoning animation a while back and then regular work got crazy so I wasn't able to work on anything for a while. But here's an updated shot of that as well as a new one I'm working on. Any feedback would be greatly appreciated, thanks! https://vimeo.com/174521631
Hey guys, hopefully some of the more tech artist minded people here can help out with this one. I'm trying to make a procedural fence I can use for one of my projects. I made an example video and sudo blue prints of how I'd imagine this would work, but I'm having trouble figuring exact which nodes I'd use, and how to setup…