(only kidding :) ) But seriously, I use the same folder structure at work and at home, helps keep it consistent mentally. Pretty similar to lazerus' structure: Project Folder//Concept Ref /Concept /Ref /Geometry /Base mesh_base.whatever (obj) /High mesh_high.whatever (obj) /Low mesh_low.whatever (obj) mesh_cage.whatever…
I'm hoping to meet someone with similar interests and then design a game with them, rather than just help someone with their pet project. Please only contact me if you have personal projects to show, work experience with shipped titles, and if you're the sort of person that works on game dev when they get home, willing to…
I had an idea over the weekend and decided to take a bit of a break from Gar and play around with MD for a bit. I've been wanting to make use of MD's Trace UV to pattern utility and I decided this could be a cool experiment. I created a spherical, non-constant spring shape as the frame and then fit a low poly sphere over…
Hi guys ! Hope you're all doing great and having the time of your life ! I'm humbly posting here hoping for you people from far and wide to take a couple of minutes of your precious time to give me your opinion on my previous & new CV version but also on my portfolio. I don't know if that's something that can be done on…
I made a new avatar for myself! I made a model of a young girl the other day and decided to touch her up and use her as my avatar. The inspiration came from one of my older avatars that I used on skype ^^ The hair was touched up in photoshop because sometimes, just sometimes, hair and the very idea of it hates me. So yeah,…
I'm working on something cartoony just to take a break from characters i do normally. I definitely want learn better shape language in characters, and retry all normal game dev pipeline stuff like low poly and texturing, because it's so fun to do them and I haven't had the chance to do them for a loooong time. For high…
For Tabbo I know kismet and the bsp brushes how to add models and materials. When I learned how to do that my skills as far as modeling weren't up to par. I don't feel that I should put any image up that doesn't properly showcase what my intended goals are. I have projects where I have done camera fly through's, made…
Hiyas all! First - thank you all for all the feedback! It truly is a wonderful thing to get so much response! Here's the latest update - tell me what you think! @Hboybowen - I followed your advise and made a new canvas with the help of nCloth. It helped, haha! (I still feel I should make the canvas with even more polys,…
Thank you guys! Man this was so helpful! I'm really encouraged by ya'lls advice. I feel like I've been stumbling around the last couple of days with no real clear way of doing stuff. I'm going to look into Mari for fun. I've tried 3D coat a long time ago but I think I'll take another crack at it (I also want to retry it's…
Update on the project, Made the mask for the character. Started out by making the big shapes and overall silouhet of the mask. Followed, I brought the big shape into maya so I can hand reto it for better control over the form on where the curve might be result looking like this in zbrush using the subidv feature Before…