Hey Everyone! I am new to polycount as a member, however ive been following and reading pollycount since December. So I thought as my first day and first post I would show my progress of creating my cinematic titled "10-23". This cinematic is a horror about a police officers response on scene at a diner and his encounter…
*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…
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Hello fellow artists, My name is Sean Kelly. My work can be seen at here and I'm currently working on aSci-Fi FPS. The team, Dynamic Gaming currently consists of myself and two other concept artists. We have already a total of about 12 concept paintings, I have a countless number of sketches on paper, a half dozen models,…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
Hi, polycounters :) Thank you for visiting this thread and being part of the journey of this project. I'd like to share the environment I have been working on since this June in Game Art Institute Environment Artist Bootcamp (it was such a fantastic course). I want to record the progress, thoughts and what I am willing to…
Hello, here i want to show u our university project and I want to upload updates step by step, to give u the chance to see what we are doing right now. Also I love to read your critics so I can work on these problems to get a better result. Short presentation of the project: Like I said before, this is a project of my…
Poly budget isn't something you can put a blanket number on anymore. The actual number doesn't matter until you go higher than what the rasterizing hardware you are running on can handle efficiently in batch. The programs that send this stuff to be drawn today are more worried about sorting states and batching than the…
I'm personally glad that he wrote this letter. When a company treats it's employees like robots instead of human beings, it deserves to be reprimanded for that. Whether it comes in the form of a lawsuit like EA or public shaming like this instance doesn't really matter to me, just as long as it happens. The only way…
Humm... interesting... I wonder if you can drop something in the second Additional Bump channel and it will apply it to the normal map. Or if you can use a regular B/W bump and bake to a normal map and have it convert. Not that there aren't more efficient less lossy ways of doing it but just curious. Anywho... Render…