I have to agree with the others. It just looks uncomfortable to hold. The grip could be more rounded, and not so boxy to conform more to the hand. The hole behind the grip is for the thumb to wrap around the handle (which I'm sure you are aware). I would make the hole larger and (again) more rounded. Like in the last two…
Hey sorry for the delayed response. Did you line your model up with the guide model? You can think of the guide model as a bounding box for a 'safe zone' -- stuff that sticks out of the guide might be out of the camera's view. Are your textures named correctly? .D for diffuse (case sensitive) and .jpg or .png Yeah use the…
either way would be really cool, just a matter of execution. Have you worked with replicating either material before? The gold would be really nice, but only if the ivory is done awesomely as well. If one texture really out-does the other material, your going to lose texture consistency and may put off the quality of the…
A background in architecture is very relevant to level design. When LucasArts was starting to work on 3D first person games, they hired on graduates from UC Berkeley and Columbia architecture schools. These early level designers brought with them a background that allowed them to create spaces with intent in the more…
As an environment artist, I use plenty of triangles in my work. If your mesh is to be used by another professional down the production pipeline, you have to validate your retopology with them. So, a rigger might impose quand base retopology to character artists. Otherwise the in engine result is your guide. It's generally…
Solid modelling so far, nice and clean. The grip under the barrel looks substantially chunkier in the ref, try and push it further so that it affects the silhouette more than it currently does. The distance between the end of the barrel grip and the muzzle looks like it should be shorter? I also think it would benefit from…
Hello! I've encountered weird artefacts after light baking. I tried to bake it several times. First, I did test bakes at low settings for speed and noticed that usually the second bake produced these artifacts. To get rid of them, I had to discard the changes on github and start over. Now it seems that increasing the…
Gawd, it's been forever since I animated with Biped. So you're going to want someone else here to chime in with more info. But you should look into Out Of Range types for looping. They do exactly what's in the screenshot there, extend the animation beyond the keys.…
Looks pretty good. Posting a reference of yours would make it easier to crit. But two areas to look at, the rear grip and (sorry I don't know the proper names of the parts of the gun) front grip?(The front part colored like wood) The edges of the rear grip are much more round then you currently have yours. And the front…