:( new day new problem :D . Well i will explain this fast. 1. i tried to fix open seam edges where i created uv seams by using 3d vray displacment method and check keep continuity. Unfortunately nothing worked. In the end my displacment map did this. (u almost wont notice this open seam but it is there, and there is…
I like World War One airplanes, so I decided to create one. Modeling - Autodesk Maya, unwrapping - unfold 3D, texturing - Mari, rendering - Vray. It's very high detailed and textures are 16K at the airplane's body and wings. 8K on cockpit and 4K on machine-guns and engine. Airplane on the image - Pfalz D III with Mercedes…
Hi, My goal on joining this contest is to explore stylized character sculpting techniques and to improve my hand-painting texturing skill. I'm choosing Default Jinx to keep it fun and simple :D Jinx original body type is long and slender. But I want to put my twist here to make her scary but also cute, and accentuate the…
Little update! Managed to get the Dryad from highpoly down to a more game ready asset (excluding the horns, thinking of redesigning them somewhat to be more akin to tree branches) also removed the gold necklace, going 3.5 D&D Druid here and not allowing any metal on my druidish like character. Tattoo designs for the face,…
the no texture argument doesnt make a lot of sense. a vertex could hold more information but you`re going to end up with very big meshes if you want a vertex to store a bunch of potential outcomes for the tesselated interpolations. lets say you have 2 verts and inbetween those verts you have 100pixels in your texture,…
Thanks guys :D I've been working on the colour palette. Having a dark character on a dark background is a bit of a headache. So I tried out a blue colour palette that I had done in a previous concept. Also the addition of god rays between the layers helps make Bort visible imo. Here's a level flythrough with some animation…
If it was so, there would be a crater in front of the bulding with the parts that "didn´t have force enough to make it to the wall" (which is really stupid, sorry to say that) and still doesn´t explain the streetlights not being touched by the wings. And it also doesn´t explain why can´t we finally see full uncut camera…
So far this is what I came up with. A bit of a fanart for Wall-E. I like that little scrubber fella and decided to give him more details and stuff. I am pretty sure the level of complexity is pretty much in beginner level. And this is NOT the finalized design. I will have to do a lot of tweaking, especially with the…
Hey man, I thought the same thing when someone at work was telling me about the game. He couldnt catch his breath he was so excited. it sounded boring to me as well. I play games for long open world environment strafing, if possible, I like roaming. I really hate a long rpg that has limited movement, like The last remnant,…