Pixar is trying something new, it is taking some of its newer tech and going Open Source First things first you are probably wondering what OpenSubdiv is and what it means for you, the short answers are: 1) Instead of subdividing the entire mesh it selectively subdivides specific areas. 2) It doesn't mean a whole lot right…
Hey everyone, this is my first post on polycount. Ummm here is a 1 hr sketch that I did in Zbrush with about 23k polys. Check it out and let me know what ya think! Comments and Critz are welcome. Thanx!!
Hey everyone, I recently finished this prop and wanted to share it with the community. Feedback would be very appreciated.~23k tris, 1 x 2k texture set for everything. This is my first time posting on this site. I have many more pictures, but I'm not sure how many I'm allowed/supposed to post here.
hello guys, recently i was given a test by a game studio to make this asset.I did my best and came up with this asset in under 72 hours as that was the limit. Unfortunately, i wasn't selected but still want to improve myself further. please, it's my request to all of you to crit this asset of mine and tell me it's…
Seems I am flying down to Austin, Texas on March 19th and am there until the 23rd. I don't have all the exact details just yet. But I'll be busy with interviews at Sony Online Entertainment all of Thursday, and will be shown around by a realtor one of the other days. If anyone down there is up for a drink or two, please do…
this is a game asset i'm making for an indie game called "global conflicts" max polycount is 2000-2500 texture is 1 1024 map and i'm not allowed to use transparency for the windows. this is around at 2342 polys. i realized recently that i didn't put mirros, but i'm just going to make planes and use transparency for the…
Hey all, Ive lurked Polycount for years and am ready to seek some help for a project. Looking for a freelance 3D character modeler to create two stylized and minimal quadruped characters, specifically an adult grizzly bear and a cub. The characters are not photorealistic by any means and will have an illustrative feel…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…