God. I just typed about 2K words about why i've been making the decisions I've been making, and the internet ate it when I pressed submit reply. EDIT: Here is the long and short of it. TL;DR -- I'm not trying to recreate the choices that Katsuhiro made in the early 80's, which led to the design of neo-tokyo, Akira as a…
Hey folks, today i faced some weird issue... There are several ways to get a mesh exported from zbrush, right? I tried 2 methods: 1. Tool -> Export 2. ZBrsh: Zplugin -> 3D Print hub -> "Export to separate files" as obj (the name was taken from the subtoolname) Result: So the questions are: 1. Why are the sizes AND the…
Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…
**Update** More and more people are joining. If you wish to work with us please send in your portfolio before all spots are taken. People We Are Looking To Hire Programmer / Number of Spots available : 1 Languages Required : Unreal Script / C++ We started this project in the late 2013 and here that Unreal 4 will be…
I just finished working on Asset from Unreal That i wanted to use two base color textures ( one as Base and one as details), i found some half solutions so i improvised. Here is my way: This is aim I used Substance painter but photoshop or any other software that can fill background with white will do You add Pattern or…
Hello Polycount Community Here is the first volume of a new shader series. Each volume will contain one or multiple shaders adapted from existing games for Unity. Game Shaders : Volume 1 is a shader framework based on the well known Dota 2 game. It contains one base material declined in multiple versions. This shader is…
What is it about? Phobos is a 3 episode unofficial expansion pack to the doom 3 universe. It takes place on both mars and the mars moon phobos. You will encounter new hell demons, a new faction, exciting plot together with interesting characters. We have been working on this for over 2 years, and are finishing the level…
Hi Guys. Decided to get off my arse and do something, so I decided to hone my low polygon skills into creating (eventually) all of the aircraft of the Royal Australian Air Force. Done for 2 reasons, 1, to help catch on to this 'texturing' fad, and 2, to cheer myself up. I have been down lately because I am not flying atm…
I forgot to do some crits in my previous post, so here I go: @Andre.Jonsson, Texture looks good! I like the brushed metal look you did there using the specular map? Maybe add some smaller details like bolts, that also gives some sense of scale to your panels. @Cheathem, HP Panels coming a long nicely :) . Only minor crit I…
To be completely honest, you don't sound very legit at the moment (which is why you're not getting the proper responses). First off, hire a full-time Lead Artist/Art Director, with extensive experience in the industry. YOU are not an Art Director. The Art Lead/Director should be able to scope the project out for you…