Hi, Just letting you guys know - especially the sceptics - that Quick Save Maps version 0.5 has been released. It is a complete overhaul of v0.4 and incorporates all requested features plus more. For the folks who already bought v0.4, there should be a download link in your inbox for your free copy. If you are interested,…
At the moment I don't even have it installed on my work machine... I have used it in the past however. since we have to make "next gen" games in just over a year per project (on average) we don't have time to sit around and sculpt. I'm using Mudbox and zbrush at home but not at work. I've just finished making Goldeneye 007…
http://www.eurogamer.net/articles/2012-06-07-peter-molyneuxs-new-game-curiosity-has-a-50-000-dlc I wonder who will buy the 50K chisel? Players will be able to buy one of a limited number of chisels to improve their tapping strength. An iron chisel - 10 times more powerful than the default tap - costs 59 pence. The diamond…
you can do it as procedural texture using layers and noise in max for example using a composite the bottom layer use the 2 lightest colours and set the thresholds to 0.5 & .499 to give a sharp transition the levels will the control smoothness of the transition. Add the next darkest colour as the same but use white as the…
I can separate the pieces easily with topogun & 3ds max, then reproject the details later. Thanks for the debris idea, that's good. I agree with the mouth separation, I wasn't thinking about animating that at the time. I will add in separation lines for the fingers as well. As far as reference,…
http://www.ems.org/nws/2005/09/01/press_release_do Here's something. Like NBC renewing Star Trek, Toyota has agreed that all the people testing their all-electric RAV4s can keep them. Toyota wanted them back because they though they had failed, but the drivers insisted on keeping them. Toyota evidently thought that the…
This could be due to a few things. The most common problems would be that polygon is an ngon, has unwelded edges or contains stacked polygons from an old extrusion. * Ngons: use Mesh > Cleanup to find ngons or just switch to vertex mode and make sure there are no more than 4 points touching that polygon * Unwelded edges:…
Convert surface normal to screen-space (you always want the sphere map to be mapped in screen-space). Use this normal as UV coordinate to sample from texture. The ss. normal will probably be in -1 to 1 range, while UV's are in 0-1 range. Plus, the normals need to start sampling from the center of the texture. So, divide…
the issue is can i learn that in a couple of weeks time? there is Mudbox, I still cant grasp my way around it, wondering if zbrush or sculptris are any better? my no. 1 choice right now is photoshop because i at least got experience with it. And what would be the fastest workflow? like what are the steps most people take…
Well probably won't add multiples of 8 things at a time so the 8 row images start getting confusing. Then the newer stuff won't neccesarily be the best, ie:the stuff you want to been seen first, so that further confuses things. Want to change layout but still use the same thumbs... These things while small, make it tedious…