What needs to be created? I need a creative and imaginative sci-fi environment artist to help build the main starting base for the player. More specific Lets focus on a simple modular hallway corridor. Characteristics and properties of this corridor could be either shiny or used, damaged or new, what's important is that it…
Hi everyone, A bit late to the polycount but I've decided to try out my skills and learn something new. I'll be making a game environment scene based on Helio Frazao's concept that he did for environment design challenge. You can follow the progress of challenge at artstation website or here on polycount thread. At first I…
https://medium.com/@EightyLevel/preparing-realistic-grass-in-ue4-8bf54b1fa01c https://www.artstation.com/artwork/1nx0Yo You go outside and pick good grass specimens. Then you throw them into your photogrammetry setup, create the scans. Pack the scans into an atlas. Then use the atlas as modular assets to build your grass…
Thanks, i just had a look at this one http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1 with seems to go over what i have trouble with, which is the UV mapping. In one of his pictures he has a 3x2 wall, which he unwraps like this http://images.purepolygons.com/building_tut/build_tut_01.jpg I…
Yeah I actually purchased a modular PSU on accident, I just looked for something reasonably cheap with good reviews from a trusted company, so I found that Antec. I was really happy when I got it. As far as noise, every PSU i've purchased in the $50-100 range in the past 4 or 5 years has been pretty quiet, I wouldn't pay…
Right, though some roles will generally require a lot more hard surface modeling that others. If you're interested in entering the industry and doing primarily hard surface work, shoot for a junior environment artist position. This will (generally) have you doing: Props, Building/modular sets Tiling textures Set dressing…
Back to the scene now, I've got a modular building layout done and am working on finishing the first four pieces. It broken up into: facade, 1st story, 2nd, and the roof. This is using all realtime lighting due to my great frustrations with how limited baked lighting is. I'm considering making a breakdown of best practices…
Thanks again for the feedback and kind words guys :) I don't know how much time I have to make an actual breakdown, but honestly its just modular building of the scenes used the crap out of good old dDo and nDo coupled with good comp and lighting...nothing crazy fancy at all. Composition and lighting go a long way. The…
Well since it's a blockout there's not much to say other than I think you should not put your mirror seam in the center of the keystone. You will likely end up with some nasty lighting seams that way once there's a normal map on it and you build lighting using lightmass. A better way would be to place the seam just to the…
Soooo, been looking on refs and trying to find tuts on building mountains but, it seems pretty much non-existent. My impression is that you could do it in 4 ways, either get/make an displacement map, world machine, zbrush it or make modular part and combine them into a mountain. Not sure by how my results would be from…