. =)You saw though my tomfoolery! i like it that much. If someone told you to make this for them, what would've been the price? pm.me. if you want to keep that "private" "as private as we can be now-a-days..." Just a curiosity, you can also ignore it if you feel like it. //bump
On the left you see my texture in photoshop, high passed and even with the contrast lowered -50 twice I think. On the right you see the texture imported into CE3 and painted onto some terrain. Its actually from the map that comes with the engine, all I did was replace the texture of one of the materials that was already…
ya some hobby's away from computers are good, iv been kinda burning myself out, i spend all day editing audio at work, than come home and get back on a computer fucking about with 3d. cant wait till fishing season opens so i can get back to that and find something to do away from a screen.
Ah thanks for the excellent advice fellas. Made in Blender yes, no idea what I am really doing but I enjoy it!! Yes, lot of features I have no idea does what since I started out about 1 week ago. Everything is done pretty much just starting with a box then shaping the box into a knife by manipulating the verts, suffice to…
You are right about the big value of this forum :wink: .. But also i have the impression that usualy people go through some education (school/ certified courses) to gain this skillset. But even then sometimes aren't hired. Maybe those "uncertified" users are "cheaper" ?? IDK what is more "best way" in the long run. Also…
Studying more anatomy. 2974 tris. Especially having difficulty with collar bones, the crotch, and how to connect the head to the body. Critique encouraged as usual Danke!
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Final (?) Edit: looks like everyone and his duck made a variation of this at one point, and I'd like to point out the most universal solution so far: It also uses a different approach based on tangents instead of lerping the values: Original message: Decided to share one of the tools I use really often and anyway, I…