[ QUOTE ] [ QUOTE ] It looks nice but didn't the N64 churn out side-scrolling 2.5d platformers on it's release? Looks like it would get boring real quick. [/ QUOTE ] Did you not watch the video I watched? 3 dimensions were right there, side scrolling or not. [/ QUOTE ] 2.5d is the official term to describe 3d sidescrolling…
I have sony a6000 24 mpix APC-s camera with default kit zoom lens pz14-50. Photogrammetry have always been so-so an softy with this camera. Chat GPT tells me it's a soft lens and uses only 60% of matrix resolution. Which surprises me because I always though its sensor resolution mostly . Chat tells me all those boke ,…
Hey guys, first time I was trying to understand metalness PBR workflow. As said on marmoset toolbag website , "The metalness workflow on the other hand, uses the albedo map to define both the diffuse and reflectivity content" however when I apply albedo to my model in Toolbag2, the speculars doesnt change at all while…
@Larry Good points, thank you. Will definitely add more polys to the cylinders. And also light it up a bit more. Not really sure about the final composition either, should probably give that a bit more thought to get a better workflow. I've been making three different textures for the floor. Standard / Very broken / Wet. I…
The whole megatexture thing is different. I won't pretend I have any in-depth knowledge on that, but I'll try to explain the BLIT stuff more clearly: Let's say you have a single texture for your character and your goal is to have all your item textures appear on this texture. You need to come up with a template for this…
Keith is at it again =) What a time saver and a lot more, just bought this tonight so I am finding my way around it but well worth the $35 imo UberTuber Tube https://www.youtube.com/watch?v=FHe-8S1_0RI UberTuber Spline it brick wall https://www.youtube.com/watch?v=4KrG_ogPEdo UberTuber Poly Rail…
Hi, work in progress, 10k final model (obviuously a lot more than a standard game res model, but seeing as how it's for a fighter game... Still working the textures right now http://img177.echo.cx/my.php?image=cammywireframesolid9qe.jpg what I started from, base mesh here : -…
So I just saw The Incredibles and now I want to learn how to simulate hair. I know nothing and next to nothing about anything other than modeling. What tools tips and tutorials should I look into? Max(or max compatible) would be best, but I'll move to another program entirely if it's clearly superior.