Development log of my short environment based game demo as my degree project. >>>Linktree<<< >> Initial Game Pitch Document << Premise of the game is that the player controls 2 remote controlled robot, to navigate and explore a dark and mysterious environment, solving puzzles along the way to traverse the level. One robot…
It's been a while since I had to animate with Character Studio, but if I remember correctly, there is no way to stop the head and arms from counter-rotating / staying in their current rotation when twisting the spine? Similar for some other limbs/connections. Edit: Basically talking abou this:…
I tried few for scripting. GPT was best for MXS and by "best" I mean least time needed to fix its code. It's really nice for formulas, general algorithms in natural language or small isolated chunks of code, but trying to use it for complete script (especially something complex) is unreliable. Sometimes it will work out of…
Hi, just call me RJ. My Passions are videogames, art and comic books and have been illustrating and drawing comics for a while now and just recently decided to make art and games a profession. Thus I have truly put my nose to the grind stone and balls to the wall in trying to reach my long term goal of breaking into the…
http://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-9E98AEAC-F06F-4FAD-9091-DCD30AC9BB26 Straighten Selection tool only works with rectilinear layouts. There are a bunch of tools in there though to help out with straightening. You can also try Spline Mapping…
If you're creating the track using a Loft or a Sweep or some other spline technique, then you can have it assign UVs that follow the track automatically. After modeling is complete, you can use Spline Mapping in the Unwrap UVW modifier. Spline Mapping tutorial…
Lots of wasted space there. For starters, I would mirror the right side as much as you can. Also, if you merged the grip onto the main mesh you could have one big chunk of uv. Right now you have the grip on the texture as a separete island and the part where it sits is another uv island as well. Meaning that the sll that…
Latest post so ppl dont have to watch the rest of the crap. Hi, my name is Aron from Romania and I got into modelling a few months ago. I love video games but I always enjoyed the "behind the scenes'/ 'making of' videos that I found around the internet. I guess that's what got my interest and fascination towards 3d…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
Thanks! Would still love some crits if anyone have anything. I've tried another grip design, but I'm not sure how I want the two other outer parts (see pic) of the grip to look like. I kinda like what I have but with this new grip design in the video below I have to re-design other parts, or maybe simply remove them. What…