You're asking two questions: Specialization of skillset, and specialization in production. Its fine to have preferences in what you like to make, but not so great if you can't step outside of that if needed. And, if you're in a production environment and you're the one person in the company who knows a certain workflow,…
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
We are looking for an adaptable Senior Environment Artist to join our development team and work on an exciting new project as well as providing art support for the whole team on various titles. You will work closely with the development team to set artistic standards and oversee the quality of all artwork across the…
I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs. I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity…
Some context would help, What does the existing comic look like, what style, etc.? And how is this model meant to be used… as a maquette to aid in making drawings from? Or is this a tribute to something existing already? As in, fan art? Hard to provide feedback without knowing what the end goal is.
First project of the year: Creating an environment of any kind. I decide to create a book nook (a book end that people build and create small worlds inside). I wanted the renders to feel as if it was a real craft piece someone made, so I chose texture that were similar to craft supplies. For the last render I wanted to…