Looking great! My only crit on the bag is that the folds on the center back look odd. Its very cris/cross/cris and it looks a little fake. Not sure how to fix it but it just stands out to my eyes is all. I hope that helps truly. Cheers!
Hello I recently joined and would love some feedback on my portfolio. I’ve been working professionally for about 10 years, mainly in industrial/product visualization, but I’m looking to grow and potentially pivot into stronger creative roles. Lately I’ve felt like I may have hit a plateau. I’m trying to honestly assess…
I'm not too familiar with the ins and outs of Agisoft, but I'm seeing that when I build my dense cloud, the data is very clean. When I create a model, the texture seems to lose a ton of fidelity. I've tried cropping the mesh to something just usable space and upped the texture res to 16k, but I'm still not very happy with…
I finished this Dry Soil. Not 100% happy with it, but I like the result. I also , for the first time, put a material up on my stores. I recently bought Substance Designer, so I actually own my materials :# Dry Soil in my Artstation-Store
Thank you for the critique. I've kinda never noticed. I guess thats what happens if you work on a single project for such a long period of time :D I'll try to work on it when I've got the time in the future but after such a long time working on it I really want to finish this scene to work on soemthing else for a change of…
Summary: Hey gang! Were looking for developers, artists and programmers to expand our close knit team whose aspiration is to complete a series of Tales based on the Metal Gear Solid saga. These tales would essentially be single-player missions based on the saga, true to the events of the games actual narrative but…
Hi there, Currently residing in New Zealand we are a small team of talented third year university students that have collaborated together over a six week pre-production cycle to create a game. We have learnt UE4 from scratch and completely by ourselves have managed to create the game Upheaval.Upheaval is an upcoming…
SO! After being very inactive with 3D I decided to make a game out of my universe and that made me realize that I need to learn how to sculpt. I'll be using the retopology technique to start with a very high detailed sculpt and then scale it down to low poly. But so far I've ran into two issues. 1. I can't seem to get the…
We are looking for a few 3d artists who would be willing to work on a Game project. ( Tired and old story I know ). We have coded the base of the game and will be adding in the models and animations within the next few months. For this, we need people who can model. I myself, am a texture artist so texturing would not be…
Hey, Im having trouble with the dry brush in Mudbox. Im sure it is a simple fix but i an still pretty new to the software. Im working with a model that has about 2 million polygons and has a Ptex setup applied to it. Im getting almost UV looking or plain of boxy artifacts and the dry brush is not doing its job. LMK what…