I'm trying to simulate some nice clean cloth behaviour on a cloak with the cloth modifier of 3ds max 2012. The best I can do involves using the burlap preset, which allows me to get a clean animation with bones but is much too stiff. Anything less stiff doesn't seem to translate well to bones (I'm aligning bones to point…
Hi, I have this normal details baked from Zbrush. Problem is Normal details gets lost when applying a color So I guess, the only way to accentuate is to have separate colors on those details. My problem is how? I tried the following masking(1) Metal Edge Wear Generator (2) Dirt Wear Generator(3) Curvature Map (Direct…
Hello polycount. I started to learn some basic animation techniques. I watched some videos about character animation especially about walking and running characters. Everybody making running and walking cycles, I searched and I found something some people making this cycles for using it in game engines with programming…
Hi, my goal is to make a real-time female fantasy character from sphere without using ready base meshes so I could improve my anatomy knowledge and then go through the whole pipeline of character creation. Current stage: making a basemesh, anatomy study
hello so im a modeller working in a small group of 3 and im in charge of making all the enemy characters as the others are not modellers. the enemies will be demons and each will be VERY different and individual. our game will require up to 75 different demons and ive estimated each will take 3 to 4 weeks but this means it…
I started with the diffuse, then desaturate and contrasted it with a small gamma correction to have the reflection, which is homogeneous. But i found a lot of problems for the specular: in fact, the skin intersection have to be darker, and the diffuse amount of different reds make the desaturated map full of whites and…
I have no web design experience, but I could probably make my way through learning a bit of Dreamweaver if I needed to. Still, at this point I'm just looking for a fast simple way to display my portfolio and projects. Nothing overly flashy or fancy. Are blog websites (blogspot, ect) respectable enough to be options, or am…
My main concern is regarding intersecting geometry. Is intersecting geometry okay? It makes the modelling process really faster, but I am not sure if it will work in a game engine properly. Another thing I'm confused from a long time is, when should I model a part of the asset as a separate object and when should I not? My…